
You are detective Hank Anderson , and you’ve just been transferred to another city to help solve a series of unusual crimes. Upon arrival, you are greeted with a gory scene and a revelation of several instances of a deadly disease that turns people into savage zombie-like husks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't sure what to expect when I started to play this game but I must say I was surprised at how much I enjoyed this game. It shows as a good example of how good writing, story and good depth in gameplay will always trump graphics. It also feels as long as it should be, and not padded with mundane side stuff. My only constructive piece of critiscism would be a lack of male characters, after a while you know that there is a dating sim clearly here, but I think that may have been the developers goal. But until that realisation, it was standing up perfectly fine as an interesting story, and still did after, though a small bit of the immersion was lost. If a sequel(direct or indirect) was made to this game, I would definitely pick it up on release.
I just played through this game, and completed it. My current "playtime" as of this review is 8.8 hours, but some of that time, I was away from the keyboard. So the game COULD be completed maybe 1 time through, in a single sit down session after a day of work. Don't think though that the game's story or gameplay element's wont' stick with you though, because I intend to go back and play again, choosing different options and also to see the various ways your characters stats can impact the story. There are only 3 stats that govern your character in this game, those being Athletics, Charisma and Erudition. As I beefed up my strength at least 1 npc I chatted with noticed and told me I was looking hot because of it.. which is nice that the game keeps track of your choices in more than just standard don't got enough of a stat, can't do this or whatever. There's a library that helps your character to have a broader range of knowledge if you can keep enough points in erudition to read the books that will help when those situations arise. The romance is there for you either to partake in or be a bitter and cynical loner, that spurns the affections of the romance-ees. Some situations led to getting a bonus in a stat or finding a few valeracs laying around, that more commonly happens when you take the initiative to go off the beaten path. That being said, there isn't a lot of wandering around to do, which for this game worked out wonderfully. The main character chimes in from time to time to keep you from going to an area that isn't relevant for the day's tasks. Don't worry though, what you get to do is plenty enough to keep you entertained for several play throughs. I picked it up on sale recenlty, and for the pittance I paid for it, I'd say I definitely achieved the feeling I got what I paid for and then some. Whatever hype this game has received was earned. It is a casual kind of experience, I wish there were more types of casual'esque games like this, somewhere between a visual novel and a bonafide sci-fi thriller. Another thing I like about the game is even when I felt like I screwed up my "build" and put a stat in something I regretted like 5 minutes later, it panned out and was worth it. I only reloaded to avoid consequences of my actions 1 time, because what happened just kind of came out of no where, but um, yeah I guess that's something else to like about the game. Also the developer is extremely responsive and has listened to advice and critiques from just about every angle there is. If you're on the fence about it, hop on over and give it a try, especially if it is on sale. Or ask in the forums if you need further coddling into a decision.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rpg sevenler sevecektir hikayesi ortalama dedektiflik temalı bir yapım
Snares of Ruin is a game about the detective Hank, who must figure out why a deadly virus has been released into the city. His partner Gwen helps him him in this investigation. This plays out as a very straightforward story where choices vary in terms of choosing attributes and romantic interests. The storyline is interesting, and the game isn't difficult to figure out. Its a nice solid story to play that doesn't require an intense amount of skill. .
RPG Maker strikes again! "Snares of Ruin" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Notably the author here couldn't work out how to use RPG Maker to make an RPG... and that's the only thing RPG Maker can do properly... except it's not even very good for making RPGs. Instead, we have a crap E-book/Interactive novel/Choose Your Own Adventure. Presumably the author couldn't work out how to use the craptastic Ren'Py visual novel construction set, so this E-Book is a matter of using RPG Maker top down view to shuffle between passages of text. Badly written text. We know it's badly written because if they could write professionally, they'd be published authors. Instead, gamers have to put up with this non-game E-book trash that's written like a high school anime club dropout fanfiction. I can't stress how bad the amateur writing is here... but the fact they tried to self-publish a book on Steam using RPG Maker should tell you exactly how far you should go to avoid this trash. The E-Book never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this E-Book every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. "Snares of Ruin" didn't appeal much to the people who own a copy of the E-Book, either. It has achievements (why do books need achievements???), and they show us a very clear picture that the E-Book didn't really capture any interest from gamers. The most commonly and easily attained achievement is for reading through the first investigation part, trivial to get, but less than 25 percent of readers bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book. Think about that... this is a book that's so bad that only 25% of people who started reading it got past the first chapter. What a joke! It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators (Mihai Morosanu etc) who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. "Snares of Ruin" has the insane price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer/their associates. Remember that if you buy a game from an unethical developer, you're putting your money at risk. For comparison, the $6 asking price for this E-book could get you games like "Fallout 4", "Rainbow 6 Siege" or the "DOOM" remake. Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
I like zombies so much so playing a detective and trying to discover all that was a great pleasure. you can even choose diferent girls to mate with, but I prefered only human, Yeah, I am a real retrograd, lol. Sound is perfect, but not the kisses...(((Oh, is it so hard to make a sound of a kiss?)) At least a wisper would be better, the one in the game was so funny))) The developer is thinking to make a new chapter of this story and it would be really great. Thanks, and good luck))
现代都市奇幻为背景的剧情向RPG,玩家扮演侦探调查一连串离奇案件,在探索真相的过程中与不同角色互动,并通过选择影响剧情发展。游戏加入了属性成长和好感度系统,让调查过程多了一些养成元素。 实际体验下来,剧情设定还算有吸引力,案件推进节奏不错,角色塑造也有一定特点。不过游戏采用RPG Maker风格制作,画面表现比较朴素,探索与战斗系统都偏基础,战斗重复度较高,后期容易产生疲劳感。加上全程仅支持英语,对不熟悉英文的玩家来说阅读门槛不低。 整体更适合喜欢剧情推进和选择分支的玩家,玩法深度则相对一般。
Snares of Ruin is a crime mystery RPG game, I really enjoyed the story worth every bit of penny & and loved the art work.
Well written characters and intriguing story. A full playthrough is about 5 hours. It's a point and click game, and it has stats that alter how you resolve the mission events depending of how you manage them.
Sometimes taking a chance on the rpgmaker games bin pays off. This is one of those times. Snares Of Ruin is an unexpected game. Its quality spikes are high, but its troughs aren't particularly low either. Honestly, the worst I could say about it, if I was genuinely trying, is that the tilesets look pretty rpgmaker-y, and occasionally that pulls me out of the action. Everything else, however, pulls me back in. Snares Of Ruin has you play as a detective in a fantasy-modern city, working alongside zombies, elves, vampires, etc to solve a complex case involving an epidemic. The world-building is surprisingly great, and the writing is mostly pretty solid, apart from a few awkward-feeling sentences and stiff characterizations. Gameplay consists of walking from point to point, but also making critical decisions on how to approach problems and what to do with your spare time. There's even some Phoenix Wright style detective work, and a fairly limited economy where you can get cash from perfecting cases, and spend it on a variety of opportunities that can change your stats and the outcome of your mission. You have three stats, Athletics, Erudition, and Charisma, and you get points to invest in them pretty frequently. Unfortunately, there's no real yardstick for how much is the right amount to pass checks, so I'm just going to tell you outright. Pick two to focus on, and don't take anything higher than twelve. Each stat is good, but Erudition punches a little bit outside of its weight-class by letting you pick up more stat boosts and knowledge unlocks (and even a twist to the final confrontation) via books in the city library. Combat exists, but it's done through making decisions and using stats. Similarly, damage can happen, but what it does is impose a penalty on your stats. Executed poorly, I think this would still be a decent design, but Snares executes it pretty well, and it left me feeling a bit like I was playing a very, very off-brand Deux Ex. Snares has some dating-sim elements, although it's probably fairer to compare them to Mass Effect, since you get a good chance to know every character without being stuck in anyone's route. None of the datable characters' characterization is *super* deep, but nothing's unforgivably shallow either. You do spend more time with some characters than others (there's one who's not even in the title picture who shows up pretty late), but this didn't really bother me. Granted, I stayed professional and dated no one, so your mileage may vary. Overall, I'd recommend Snares. It's not perfect by any measure, but it's way better than I was expecting. It does have a short runtime (my playthrough is reflective of an average game clear) but it doesn't feel rushed, and there's apparently a prequel and sequel to follow it up with. If you like diving into the rpgmaker bin, and if you prioritize decision-making and storytelling over combat, there's a lot of potential here and some decent fun. Edit: I just looked at my achievements, and apparently the game does a pretty significant amount of branching. I think I got the best ending, but there seems to be a *lot* you can do to end up in a different position by the endgame. 2nd Edit: Snares of Ruin has its own song that plays over the end credits, and there wasn't a good place to mention this in the review itself, but the song seems to have been written for Snares specifically, and it references game mechanics in the lyrics. It tries maybe *slightly* too hard, but it's an impressive amount of extra effort to write and record a song for an rpgmaker game, and I think it's genuinely cool the devs went the extra mile.
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