
Driven away by the cost of living, you and your childhood friend set off with the goal to turn things around and start a new life. Explore, gather, and build up the town from scratch into a place you'll be proud to call "home"!
Modeled estimate, not a reported figure. How we estimate →
Media

About

A place once abundant in resources and culture, Snacko Island now sits abandoned by its residents...
Driven away by the cost of living, you and your childhood friend set off with the goal to turn things around and start a new life. Explore, gather, and build up the town from scratch into a place you'll be proud to call "home". From picking out shopkeepers to placing down new buildings, the future of the new Snacko Island is in your paws!

Explore the island and its four distinct biomes
Customize your journey by combining different gems for different tool effects - each tool and gem has a unique combination, allowing you to tailor your upgrades to your playstyle
Easily manage your goodies and stamina by utilizing an array of tools and features, from auto-deposit to the Lunchbox for auto stamina restore
Never worry about the size of your rucksack when you're out! Craft from storage and the Overflow Storage lets you keep just the essentials on you

Running out of time? After a long day out, simply use the Go Home button or camp outside with a Sleeping Box
You can purchase items from shops when the shopkeeper is off duty - they trust you!
Pick between built in World Themes such as low contrast or dark mode, complete with a dark mode UI and a slider to change the strength

Discover higher drop rates of certain items during specific seasons, time of day, or weather. The longer you're looking for an item, the more likely it will appear. How lucky!
Is it too dark at night...? Adjust the Night Time Strength to help you see better

Unlock items, learn more about your friends, and learn more about the island and beyond through unique questlines
Uncover secrets with your new friends or just relax and fish with them on join quests
Work through Guild Quests to learn crafting recipes, cooking recipes, and new crops. You might learn more about each Guild leader, too...
Explore the Snacko universe at your own pace to a beautiful soundtrack by Dale North and Camellia

Invite shopkeepers and villagers based on personality, or work hard and build housing for everyone! With 26 characters of varying personalities (and species) to get to know, you're bound to find someone who clicks with you
Experience romance with 21 characters with no restrictions
Learn more about each character through quests, dialogue, and cutscenes

Spend your time collecting resources and crafting, cooking, fishing, decorating your house, or using up every square of your farm - how you spend your time and how you'd like to progress is up to you
Go through each day slowly and unlock all the items, or simply enjoy the completed main story questline as you naturally progress
Donate furniture, cooked foods, fish, and paintings to the Cultural Center and watch it fill up, or simply enjoy a relaxing afternoon in the Music Hall

A flexible build mode means you get to decorate how you like
Snap to grid, free rotate, undo and redo, float items, dye objects, no building restrictions, and a search box in your catalog for over 300 items to place
Utilize Screenshot Mode and undo/redo to record your own build timelapses
Nudging objects while in Lock mode gives you finer control for decorating your surfaces with clutter... Or get creative and combine objects together
Expand your house, change the wallpaper and floors, and dye each wall a different color!

With a variety of movement options like double jumping, using the kart, riding on arrows, sword dashing, or bouncing around with your pickaxe, there's always a faster way to get around
Snappy animations can get cancelled by actions! Try watering your farm tile right after sowing a seed... It's super fast!
Choose your time or your stamina: speed up your Furnace, Alembic, or Seed Maker by bonking it with your tool. Or, be patient and let it sit while you sleep

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You can make a cardboard box and sleep in the cardboard box. When you sleep you turn into a catloaf.
Play Snacko or get a smacko
One of the best games I've played. Everything in this game is highly enjoyable. The grind is not boring, because it's never the same. Tons of quests, you can create everything you want. Perfect. And the atmosphere is insanely good. It touches the ick you have after playing a good, meticulously crafted piece of art when you played when you were little. And it's here again.
Actually a peak game and the gameplay is so addictive!! And also the style is so gorgeous, i cant get over how cute it is!!
Is it a good game? Yes. Is it worth the overwhelmingly positive reviews? No. With the amount of time I put into this game, I believe I can give it a fair review. PROS: - The art style is super cute. I love the combination of 2D and 3D art styles. The world is colorful and vibrant. The character designs are cute, the sprites are cute. Everything is so cute; there is no argument about this. - The controls work very well. I played mostly with my Lenovo handheld device, and everything was super smooth. - The decoration is nice, and you can go wild with ur design. Think Animal Crossing with even more freedom and choices. The customization is so cool that not only can you build ur farm, but also the entire town and more. - The farming is good and satisfying. This is the most important part that made me hesitate to give it a Not Recommended review. - There are lots of quality of life features that make it a really relaxing cozy game. CONS: - The NPCs. Yes, they are cute and have some character, but that's all. They are so shallow, the dialogs are repetitive, and there are not really a lot of things to find out about them. Yes, they have some quests, some story, and cutscenes, but that was not enough to make lively NPCs, let alone a town. Since some of them do the same job, there is really no point in having them all in your town besides the quests and the aesthetic. You can see them just standing around the town for no reason, and you will also just mind ur own business. - The world. It is vast, and there are different biomes, but that's all. They have their own resources, and you can't access the other places after finishing the previous biome. Even though they have different aesthetics, the places just feel so empty. There's not much happening in those places, as you will just go there to gather resources. - There is a lottttt of grinding. Most of the time, you will find yourself grinding for resources, either for the main quest of the game or the quests on the board. There will be a lot of mindless grinding here, and personally I'm not a big fan of that. But hey, I did manage to finish the game tho. -- The quest board. There are people who keep asking for my stuff (a lot of them, to be specific), and the reasons behind that are urhh... - The romance? Well, I would consider there to be no romance in this game. You can romance people, yes, but it will not make any noticeable difference at all. - I hate the cave. Yeah. CONCLUSION: I did have plenty of good times with it. The closer I got to the end, the more I wanted to complete it just because I wanted it to end, not because I enjoyed it. It might be worth a Very Positive review, but not an Overwhelmingly Positive one. If you enjoy a relaxing, mindless, grindy experience, this game could be a good fit. Otherwise, you will be disappointed.
This one simply didn't click with me. It's not a bad game, don't get me wrong, but there are simply too many things that annoyed me. First and foremost, the quest design. Even tho I picked the sapling mode, I received quests which I was unable to complete because I had not yet acquired the method of farming the necessary materials. Or the fact that some aspects are barely explained, like having to choose "ALL" in your quest tab because by default it's set to "active". Then, there's the stamina issue. You run out QUICKLY. Destroying stuff by clicking RT is quicker and thus more convenient, but it burns through your stamina. So what do you do? You sit there like an idiot timing each hit, wasting precious time. You could also cook meals but OH WAIT, to farm effing berries, you need to destroy the bushes and use up stamina. Why can't I simply pick them? Overall a cute game which sadly struggles a lot with the lack of necessary QoL improvements. I won't refund the game because I realize that the devs put a lot of effort into this and I think they still deserve the money but I can also not recommend this to anyone else.
Cute game, I mean in fact it is adorable but it's clunky, doesn't feel like a finished game, and dialogues are dragging for waaaay to long... Get in on a sale sure but don't expect much.
After playing 62 hours of the game, and finally beating it. I think it's about time I reviewed it. Firstly let's get to the point, should YOU play it. Short Answer yes, it's a good game. Long answer keep reading. Snacko Island is brilliant in the fact that it gives the player a multitude of options in how they want to play. If you're ever board of one aspect of the game you can quickly swap to doing another, the game has a surplus amount of content that's well thought through and well tested. Its comparative to Stardew Valley, Minecraft, and Terraria in plain good game design. Throughout my playthrough I have run into a total of 0 bugs, the game is surprisingly well optimised compared to others in its genre. I do have a few nitpicks that I do think hurt the game a bit, but I'll get into that later. The Questing system is really well made, the quest tree is very well designed and as someone who enjoys building systems ontop of other systems. I can safely say they have done a good job albeit a few minor issues here and there. Customization is also a strong point for the game, the fact you can place any building almost anywhere in any direction you wish is great, and character customization isn't bad either, but is lacking in the fact you can only play as a cat. The main Quest of the game is also great and straightforward, although I must admit the ending did leave me dissopointed because I felt I put in more effort then the ending I deserved. I won't spoil too much, but all I will say is that I really wish there was more to the ending then just the Goddess peacing in and out again. Another problem, why do you have to wait three days for the Goddess to show herself, why doesn't it just happen the next morning, this is confusing because the player is left baffeled and feels robbed of their achivement for beating the game. But I digress. Moving onto the artstyle, this is a subjective topic, so I do not wish to get into it all that much. Personally I found the art syle appealing enough to keep me playing, after a while you start to get bored of the same character sprites and 2D in a 3D environment. It can also get quite confusing which direction your character is facing because having a 3rd person camera hovering over a 2D Sprite interacting in a 3D environment can get annoying. Moving onto the Villagers and the writing. Again Subjective, but the writing was servicable and so were the characters, the only problem is the Villagers do nothing to help the player advance. They are just flavour to spice up the game, they don't construct their own buildings, pay rent, or even assist the player on their quest in any meaningful way. On a systematic level the only characters that matter are the first four shop-keepers, and the Cultural Centre Curator. Since you can purchace items essential for yourself. The rest are useless and are no more than 2D Sprites you can choose to interact with. And they really do feel flat because they don't act any more than generic NPCs, they don't form their own relashionships and friendships. They don't invite any friends or family of theirs to the island, they only serve to waste the players time with useless quests. There is also no marrage system, and you can date as many NPCs as you'd like with no penelty. In Stardew valley Characters will get Jelous if you gift someone else something if you are in a relationship, that game is a decade old, made by a single person and the characters feel more real. Moving onto the environments and diffrent biomes. They are good enough, at first they each seem like they are going to have a lot to do, but that is only true for the forest and that's because of the mine, every other area leaves much to be wished for. Moving onto the crafting, this is where the game shines, it's great systems built on well designed systems, that open up as you go forward. Great game design here, and by far the most enjoyment I had with the game was its crafting system. Moving onto the combat...Awful the worst aspect to the game by far, you can remove this system completly and it would do nothing to change the game, this game was clearly not made for combat in mind so why did the developers add it? Because Minecraft has combat, Stardew has Combat, Terraria has combat. But those games build upon the combat, this game does not and makes the mines a chore to get through. There is a diffrence between depth and complexity, anyone can make something complex, few can make a deep sytem. And depth is discovered when the things that you have, interact with each other. Combat is isolated in this game. Cooking is also a good system, get materials to cook foods, becomes utterly useless except for quests later in the game once you can just buy food from the resturant. But until that point its quite good. I have more to say, but this review is getting lengthy so I'll sum up my nitpicks and leave it at that. Firstly why are ther so many loading screens, and why do they take so long, I have an RTX 3060, Skyrim loads many areas faster than this game, I wanted to upgrade my house but after finding out that each room is a loadind screen, I didn't even bother, why does each area need a loading screen, you have nothing to render. Secondly why do NPCs randomly just teleport around the map, you could have just increased their movement speed, and only if they got stuck on geometry for more than 3 seconds then teleport them, because its jaring to try and get immersed and a NPC just TPs out of existance. Sticking with NPCs for a minute, why can't you talk to them while they're working? You're the only one in the shop, and they turn you down and go back to doing nothing, oh but its fine if you gift them, they don't mind. Why are Alchemists so useless, they sell dye, speed grow, and fertilizr, two of which should be sold by the Grocer not the Alchemist. Upgrading the Kart is also underwhelming, the only useful upgrade is the Drill and you can forget about eveything else. When you fall of them map, or in a large body of water, you spawn back in your house, why not just spawn me back at the beggining of the area, Why is there no swimming every map with water is just you standing in it or falling through it. These are the biggest nitpicks I could come up with at the top of my head. In conclution these issuse hold the game back from being a great game, but that doesn't mean it isn't still a good game, it has a good foundation and core mechanics that work well. I do think I will continue to play, but just less now that I have finished the main story, please if you have anything you would like to add let me know.
Stardew valley but 3d and with cats.
this game's 3D style just scratches that best part of my brain, it's animal crossing WITHOUT that painfully slow start or use of real time, this game is an awesome hidden gem
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Assassin’s Creed® Chronicles: China | $919.4K | 3.9K | 74% | $9.99 |
| Robot Roller-Derby Disco Dodgeball | $919.8K | 3.9K | 92% | $9.99 |
| Little Rocket Lab | $920.1K | 1.3K | 91% | $13.99 |
| Storyteller | $920.2K | 9K | 89% | $7.49 |
| Forbidden Solitaire | $920.2K | 1.9K | 97% | $15.99 |
| Road Redemption | $917.5K | 10.8K | 83% | $2.99 |
Related
| Teddy's Haven | $1.1M | 2.7K | 96% | $14.99 |
| Everdream Valley | $705.1K | 963 | 71% | $24.99 |
| Hokko Life | $1.5M | 1.9K | 68% | $19.99 |
| Summer in Mara | $102.9K | 2.2K | 75% | $1.99 |
| Disney Dreamlight Valley | $24.9M | 24.4K | 92% | $39.99 |
| Hello Kitty Island Adventure | $9M | 12.1K | 94% | $39.99 |