
A new side-scrolling platformer where you go flying out of control at the slightest touch! In this virus-infected world, it is your job to collect the scattered pieces of vaccine code and exterminate the virus!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.3Kreviews | 74% | — | $230.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
紅紅火火恍恍惚惚
This game starts somewhat easy but man does it ever get challenging lol I am at level 6 after almost 3 hours and can say that it is alot of fun even if you want to punch your monitor at times lol
挺早买的,之前通关顺便打完S评分和刺猬成就后就删了,今天突然发现C评分还没有打,差一点全成就,于是就做下全成就顺便评价一下 为什么这款游戏会让人如此上火,这是个很值得讨论的点。本人没什么大论,在此抒发一下自己的见解 一:稀烂的手感。不知道是不是这么说,但我在游玩时确确实实感到操作比较难受 二:随机性过大。这是重点,不论是被击飞时有概率触发大击飞,还是红人在移动时有概率加快速度,都是随机的,且概率并不高,这就使玩家的心理预期相较于全最快最大的情况而言更大,而一旦出现上述情况产生的落差更大,就导致玩家更容易生气 三:死亡方式为击退:眼睁睁看着自己一下一下的回到老家肯定是比直接死了一下黑屏回去更难以接受的,在此之外还与二的随机大击飞相辅相成让人更为愤怒 这是我总结的为什么这个游戏明明难度并不算高却能使玩家如此生气的原因 顺带一提,C评分最好在第四关做,比较方便
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.8K | 673 | 91% | $12.99 | |
| $230.9K | 254 | 85% | $39.99 | |
| $230.9K | 2.5K | 50% | $3.74 | |
| $230.7K | 750 | 56% | $9.99 | |
| $231K | 688 | 75% | $16.99 | |
| $231K | 730 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 100% | $9.99 | |
| $11.2K | 69 | 93% | $11.99 | |
| $670 | 12 | 100% | $2.99 | |
| $125 | 1 | 100% | $5.99 | |
| $74 | 1 | 100% | $2.99 | |
| $0 | 0 | — | $5.99 |
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太坐牢了 没坐过牢的可以试一下 键盘已经让我辞退了👍
Can confirm, HELLA hard. Great game for fans of tough as nails platformers like Super Meat Boy.
Jeu très cool et assez rageant, ca serait appréciable d'ajouter un mode où tout les niveaux sont lié sans checkpoint car en vrai c'était pas si dur mais franchement très bonne découverte.
부처 엄마가 와도 화내겠다 이 썅
a short but very fun platformer game. it also does an amazing job at making you rage with the crazy RNG knockback dealt to you if you fail some parts. the music was pretty fire as well.
사지않습니다 플레이하지않습니다 스마일모 불매운동 해야합니다 계속 돈 내고 구매하면 사람들이 이 게임을 좋아하는줄 알겁니다 그러면 게임사는 계속 이런 게임을 낼것입니다. 이건 음모입니다
这游戏真好玩,策划一定是个M,这么好玩游戏都做得出来,阿巴阿巴,这个rz跳跃做的真好,真是个乖宝宝
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.