
SMILE GAME BUILDER is a game making software. Programming is NOT a required skill! All necessary materials are included such as 3D models, graphics, music and more. NOW, all you need is your creativity!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it is to good
Jest bardzo fajne, chociaż szkoda że nie po polsku.
çok iyi
The best of the industry. Automated game development....
使いやすい。
To świetny produkt, ale kiedy go kupowałem, myślałem, że będzie miał system świateł i cieni oraz lepszą grafikę. To był błąd, ponieważ rozpoczęli nowy projekt Rpg Developer bakin so.... stary projekt został spowolniony. Czuję się trochę wykorzystany lub oszukany, ponieważ zainwestowałem w coś, co szybko zostało zmienione na nowe i przestało być rozwijane. I znowu muszę płacić za kolejny produkt bez obniżki ceny. To trochę smutne. Szkoda że konsumenci są w taki sposób wykorzystywani. Nie polecam z uwagi na fakt, iż kto nie kupił jeszcze SGB to niech lepiej już kupi Developer Bakin.
ระบบเกมทำได้แค่เกมแนวเนื้อเรื่องแบบ Final fantasy เลย ไม่สามารถปรับแต่งอะไรมากไปกว่านี้ได้แล้ว ไม่สนับสนุนปลั๊คอิน ระบบตัวละครไม่อิสระ เท่ากับ RPG Maker ขออนุญาติเปรียบเทียบ ข้อดีอย่างเดียวคือ ระบบการจัดการ Asset 3D สะดวกเหมือนทำ mods เกมอีกที
Sadly useless for me, but may be a great introduction for developers to be(and professional devs with projects of a smaller scale. Unfortunately very rigid and restrictive, but still totally usable to develop full projects within reasonable scale. - restricted local variables with no ability to add more. - no built in tile editor. - requires unity to compile for mobile. + very user friendly ui. + does not limit complexity necessarily. + readable/visual node/link based programming(your branching text can be easier to follow without getting lost, unlike rpgm's wall of text event commands, which makes it difficult to easily find specific parts of your branching text) + built in save system... + surprisingly customizable and controlable camera(great for cinematic angles and fixed camera systems like resident evil. I... recommend this at a deep sale, but their are better tools out there... including rpg maker mv.
It's basically RPG maker in 3D. I don't understand how this game engine went under the radar because it's great. Definitely a bit more complicated, especially if you are trying to add your own assets, but still amazing.
It's really fun and I suggest it to anyone trying to make a game but its not Worth $60so buy now when its 13 :D
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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