
A modular therapeutic experience that rewards you for smashing stuff. Choose your weapon, enter the Rage Room, and Smash EVERYTHING!
Most likely between $169 and $1.7K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Smash Therapy has sold an estimated approximately 156 copies on Steam, for about approximately $560 in gross revenue.
About approximately 156 copies on Steam (mid estimate), modeled from its 4 reviews — low confidence. Not a figure the developer has reported.
About approximately $560 gross, most likely between approximately $169 and approximately $1.7K — roughly approximately $373 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $7.4M | 6.1K | 64% | $29.99 | |
| approximately $956.7K | 1.7K | 73% | $19.99 | |
| approximately $195.8K | 240 | 77% | $19.99 | |
| approximately $98.7K | 175 | 87% | $14.99 | |
| approximately $68.7K | 119 | 82% | $14.99 | |
| approximately $18.2K | 48 | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $566 | 79 | 80% | $0.49 | |
| approximately $553 | 56 | 71% | $0.49 | |
| approximately $570 | 71 | 96% | $0.99 | |
| approximately $550 | 53 | 89% | $0.99 | |
| approximately $572 | 77 | 79% | $0.49 | |
| approximately $574 | 56 | 48% | $0.99 |