
«Smartphone Tycoon» — unique business simulator. Create your own company for the production of smartphones! Your main goal will be to achieve worldwide recognition and take the company to the temple of fame of the global market.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you can beat this game in under 30 minutes if you tried but its fun while it lasts ig.
Boris sagt Spiel macht wenig spass #fyp #14uhrS+U #BorisAI
фигня
Bajos FPS
this game is really laggy and bad optomized
błędy na błędach
you can play for about 2 hours before it gets repetitive.
baba global
La idea en general no es mala. Roastery Games se caracteriza por los juegos de este estilo, sin embargo, Smartphone Tycoon es un juego con una jugabilidad ineficiente. Es un juego poco pulido, con errores en la traducción, y problemas en la interfaz. Las animaciones se sienten lentas y disfuncionales. Por lo que sé, la secuela exclusiva para dispositivos móviles soluciona varios de estos problemas, pero eso no quita los problemas que presenta esta edición.
I saw Josh (LGTO) play this a couple years ago and just watched it again. So I wanted to give it a shot. This game is really cool, but it needs to be patched. When I try to hire new people the applicants don't show up. that's the only issue. I never have to worry about goin' broke. I make ridiculous amounts of money from profits with a smartphone, so lucrative, I make millions on each one I design, then sell
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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