
Small Wars: Mohicans offers you a quick and fun to play experience of the French & Indian War (1754-1760) in the vast wilderness of 18th century North America. Play the French and their Indigenous Allies or Britain troops and colonials and gain control of the new world.
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About
Small Wars: Mohicans is the first game of the Small Wars series. Covering the French and Indian War of the mid-18th century, it is based on a popular 1983 Canadian boardgame called Mohawk. Mohicans starts in 1754 and continues to 1760, which historically was the year after the conquest of Quebec by British forces (a founding event in the creation of modern Canada).
In Mohicans, the powerful regular forces of Britain fight for control of north-eastern North America against the mixed regular and irregular forces of the French and their local allies. The forces of both sides are bolstered by local militia units and other irregular forces, such as the famous French Couriers des Bois or British Rangers, and the arrival each year of more regular reinforcements from Europe.
While the British have the edge in firepower and numbers, the French have better mobility and their Indigenous allies can make effective use of terrain, particularly the massive forests that covered eastern North America at the time. The British are also more vulnerable to having their supply lines cut off.
Both sides seek to curry favour with the powerful but neutral Iroquois Confederacy, as an alliance with them is an enormous strategic advantage. With each major victory on the battlefield, one of the six tribes of the Iroquois will offer its support to the winning side. Get the support of all six tribes, and the Iroquois will join the fight.

To win the game, the British must hold three of the French cities and towns of Louisbourg, Frontenac, Duquesne, Montreal and Quebec (and at least one must be Montreal or Quebec). If they don’t do this by 1760, the French win by default.
The French can also win by holding the British cities of Albany and either New York, Boston or Philadelphia. This will be a tall order for the French but they can take comfort in the fact that the British, like NATO 250 years later have the watches, but the French have the time…
Combat occurs at the different locations, after the seasonal movement has been processed. It covers different battles, such as ambushes in woods, landings, raids on enemy villages and towns, field battles or forts assaults.
During the Winter between each of the 7 years of the war, reinforcements are received, militias and Indians are mustered and forts can be built.
MAIN FEATURES
The game contains:
Over 100 game locations in a map of colonial North America in the 1750s, from Virginia to Eastern Canada.
Fight the land campaign with units including the famed Courrier des Bois and British Rangers, along with Indigenous warriors, town militia and colonial and European regular troops.
At sea, use your warships to clear the way for supply and troop ships to bring reinforcements from Europe.
Use tactics like ambushes, sea invasions, raids and building forts to gain the advantage.
Two players, takes two hours to play the board game or 45 minutes to play the video game.
Language support: English and French (with more coming soon)
Platform support: PC, Steam Deck and other handheld PCs at launch.
Full controller support
Single player vs the AI
Local multiplayer (supports two controllers, great for couch gaming!): Game is playable in Multiplayer directly over the Internet Multiplayer (live over the Internet), cross-platform Multiplayer (PC/Mac/Mobile handheld consoles)
It will also be Steam Deck compatible and offer full controller support.
HISTORY
Philippe THIBAUT (creator of Europa Universalis, and the SGS games series or the Britannia port to computer) and FOIBLE GAMES (Canadian Developer) have agreed in 2021 to work on the adaptation, improvement and port of the old 1983 boardgame “Mohawk” on the computer and to make a new version print of the game.

All have been for years great fans of the game and convene that it would be great to have a digital game engine allowing to play it when time is lacking or when finding a real-life opponent is not so easy.
Although first published in 1983 by Aulic Council Publishing, a new defunct Canadian company, the game has got a stable amount of fans over the last 40 years and is still played once in a while, but deserved a modernization of its design, gameplay and look.
The original rules and scenarios have been improved, to make them more in line with nowadays’ players expectations. And the computer version has been created in a way that the board gameplay is found again in the digital world.
PLAY DURATION
Estimated Playtime: 1 to many hours.
Number of Players: 1-2

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
The new main map in Small Wars: Mohicans is really a step in the right direction. You can tell straight away that the developers have tried to make the game more accessible without losing the strategic appeal. The adjustments to the map in particular ensure that you get into the game more quickly, but still have enough to tinker with. The scenario itself somehow reminded me of a really cruel thing the British did during the war: sending mutilated soldiers back because they knew that France was paying its soldiers disability pensions. Louis-Joseph de Montcalm reported on this at the time. It's crazy how such details stay in the back of your mind while you're playing it. It gives the whole thing a dark touch, even if it's "just" a game. In terms of gameplay, I think the game achieves a good balance. The mix of regular troops, militias and local allies feels varied. The focus on terrain and the possibility of negotiating with the Iroquois also adds a lot of excitement. The British with their strength and firepower against the French, who rely on mobility - this makes for a different gaming experience every time. The map with over 100 locations and the various options, such as naval battles or raids, make the whole thing varied. And I find it really practical that you can play a game in just 45 minutes. That way you can play a round in between without having to plan the whole evening. For me, Small Wars: Mohicans is a title that shows how to implement an old board game in a modern yet authentic way. If you like history and strategy, you should really give it a try. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] I'd love for you to follow our AWG Curator [/url][/h1]
After 2.5 hours, I completed one campaign vs AI to achieve a French victory in Winter of 1760. After 15 hours, I was challenged to even win once as the British. Several challenges I encountered actually resulted from my misunderstanding of key rules regarding stacking, sea lifts, and the availability of force pool militia in defense of their home locations. I advise players to read the rules and be patient; the impact of some rules is subtle. I have played other Avalon Digital games and must say the AI is very competent. The original board game avoided unnecessary complexity and provided an immersive and challenging game which my friends and I enjoyed for decades; this is a most worthy adaptation and successor. I had originally given this game high praise after 15 hours of play, however, I subsequently encountered a consistent bug which ruined the game experience: the program skipped seasons! E.g., upon completing my turn in spring of a year, the game progresses to the autumn of the following year, pre-empting two full season moves for my side! When working correctly, this is a very evenly balanced game, so eliminating even a single season of moves effectively undermines one's ability to win the game. I have no idea why this bug arose when it did; I reported it, and the developer has remedied the problem. The game is once again challenging and great fun. This may be the only game out there for this period in colonial North American history, and it is worth owning and playing repeatedly.
This is a great game! The mechanics are simple yet, I find myself thinking (even when I'm not playing the game) about different strategies to win the game! The developers have done a good job at staying true to the original board game. Also, the developers have responded well to fixing bugs as they come up. I hope that Avalon Digital continues to adapt to PC other older board games in this series including old Avalon Hill and SPI games.
For a 'small war,' Mohicans is surprisingly packed with many different strategies, from either the British or French sides. Go for the Hudson River valley? Control the Lakes? Focus on getting the Iriquois and other native tribes on your side? Burn and lay waste with a raiding strategy? Or attack the fortress at Lousiboug, or the British towns along the Atlantic coast? Or Montreal and Quebec! I playtested the game for 40+ hours, and didn't exhaust all the possible approaches to winning it ... or trying not to lose against the AI. Highly recommended.
Game looks good and gives off a real old school war game vibe. Will appeal to war gamer, particularly whose who remember the big Avalon Hill box games!
I really wanted to like this game, but the overall low quality was underwhelming. Bugs, poor controls (and no support for remapping keys), incohesive art style, very slow turns (even if you max-out the "AI speed" setting), confusing UI/UX, etc. Sorry dev, but I'll have to refund this one.
Someone on the dev team is an Anglophobe. Edit: It appears that the developers are French. I can only say "quelle surprise".
its quick and fun, against the AI its basically a puzzle game with the random element coming from the variable reinforcements. Think it would be quite subtle as MP. Did help to have previously/extensively played AGEOD's WiA as had no experience of the boardgame version
The Map and Counters are very good. Game play utterly bewildering.
Great game !
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