Modeled estimate, not a reported figure. How we estimate →
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About
Reject humanity. Return to monkey.

Mr. Marcus Monkey slept in and is now late for his date with his hot monkey girlfriend!!!! AAAAAAAAAAHHHHHH!!!!! Jump, climb and smack your way to the top of Sunset Mountain!
~Mr. Marcus Monkey has the shmoves~
Press "Smack" to do a horizontal smack jump on the ground or vines!
Press "Smack" before you smash into a wall to do a vertical smack climb!
Press "Jump" three times in succession to perform a triple jump!
If you slip up however... You might tumble down! Save yourself from losing progress by smacking or jumping out of a slide, before it's too late!!

Your buddy Eric the Toucan will "guide" you on your quest to scaling Sunset Mountain. He also says mean things sometimes, but he's got a good heart. (At least, so I've been told...)

Also... watch out for bananas, frostadiles, snakes and ice... They'll mess ya up!!
Listen to legendary classical tracks from the great minds of Debussy, Erik Satie and more, performed live by a trained monkey on a marimba.
Unlock different monkey colors by reaching the top fast enough!
Also I heard that if you smack your way into hidden locations, you might even find a secret frog or two... ribbit.
The game has speed running features! There's a built-in timer, an optional tutorial and variable endings based on completion time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Smack Monkey is a foddian game where you move left right, jump in the direction you are going (no air control) bonk against the wall or smack. If feel not intuitive at first since smacking which is used for wall jumping is a different button from jump, but get mastered after a while. You also use this button to do mini jump, vine jump and a later mechanic that i wont spoil. The map design is questionable. There are a few place where your fall will be fair and well balanced, but there also will be a lots where you will just fall down to the beginning. The map is fairly short and can be speedrun in less than 10 min, but the fall still hurt when learning the map. There is also a recover mechanic which is pretty cool when pulled off, but it feel designed to recover at these place and not intentional since a lots of place you can't use it. There are also a few secrets hidden in the map to unlock more skin. Overall, i've had a lot's of fun with it, and if you are used to platformer, i would definitivly recommend it, but if you are new or rage easily, than this might not be for you.
This is a cool game that I intend to finish. The inspiration taken is a formula we've seen before for sure, but with a good twist that sells it as an original experience. The movement is extremely satisfying and built around the speedrunning component. I can see the potential with my movement after I spend several more hours polishing it up, and the levels themselves are very well designed with a nice tongue in cheek approach to losing progress that I can't quite get mad at. I think the subtle details are where it sells it though. The animations of the sprite you control, your character sprite in the top left the reflects your state, and the sound design. A game with this format need ensure that the player does not grow tired of repetitive sound, including the backing track and the effects in game. I feel this game accomplishes that very well, the monkey smack continues to be a fun effect. as does my escalating pitch as I pinball down the screen and lose all my progress. Nice work champ.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
After 9 Hours I finnaly beat the game. Probably my favourite Foddian Game so far, the game looks really good for a indie game and it takes arround 20 minutes to beat if you don't fall, but you will fall. A LOT!
Monke
It is obvious that a lot of care went into this game. The animations are crisp and lively, the physics were fun and engaging, and the sounds had to be recorded at the zoo. This game will only get better with time and I'm excited to see where this it and the developer go from here.
game of the year
Saved myself mid-tumble from a life-ruining fall thanks to incredible mechanics. Then fell the whole way on the next jump. 10/10 best game ever.
this game is full of juice omg it feels great
super fun game so far, and the animations and music are well made. lowkey a hard game too with some interesting mechanics that would take time to master, so be ready for a challenge!
Monke run, jump, smash, climb, swing—BIG FUN! Graphic good, fur fluffy. Music boom boom, monke happy. Monke get stuck. Monke like.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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