
Slip is a fast paced side scrolling platformer featuring a two color, swap mechanic. Using your two colors flee from Steve and his wretched purple beam through a multitude of obstacles and enemies. Slip combines the elegant simplicity of platforming with a polarity mechanic to create an easy to learn, but extremely difficult to master...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра оригинальная , но сложная. Я застрял на 2 уровне с 2 пульсирующими шарами.
Нормальная игра, но мне она показалась слишком короткой и простой! А задумка хорошая!
класна гра
Данная игра мне очень понравилась, она сложная, красиво сделана, а так же когда проигрываешь, тебя это не оченть то сильно злит) короче 8,5/10.
really fun game
Gra jest chujow.a
Un jeu plateforme midcore bien fichu, rien de particulièrement original mais les musiques, les mécaniques et les niveaux marchent très bien, c'était assez fun.
A gimmicky, generic, repetitive platformer which is a derivative and poorly executed mashup of too many ideas from other games. Frustrating games can be fine, but the checkpoints should be closer together - there's no point forcing me to replay the sections I've already worked out.
Damaged my brain, eyes, and finger after 3 levels of this game Graphic, Flawless 8/10 Gameplay, Too Flawless, gave you better anger management 11/10 Sound, the sound is trying to calm you down, while you trying to smash your monitor 10/10 Mechanic i have no idea what im doing 9.9/10 overall 11/10, i will not try to play the next level, but yes i will play again, the first level.
Nettes Spiel, dass mit den Farben wechseln ist manchmal nervig, aber ist trotzdem eine gute Idee ^^
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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