
Slip is a fast paced side scrolling platformer featuring a two color, swap mechanic. Using your two colors flee from Steve and his wretched purple beam through a multitude of obstacles and enemies. Slip combines the elegant simplicity of platforming with a polarity mechanic to create an easy to learn, but extremely difficult to master...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I sit down to write a review, even for a game I actively despised, I try to stay away from overly abrasive sentences and opt for something a little more elegant with my criticism. Slip doesn't deserve this. While people often wave around hyperbolic remarks with little thought as to whether they really mean them, it's with no lack of deliberation that I say Slip is complete and utter garbage on a scale I haven't had the displeasure of since grinding my teeth through Rush Bros. Simultaneously taking the best ideas from numerous games and reworking them into an intensely unpleasant mess, there's little here that could inspire even a halfhearted compliment, yet alone any reason you should waste your time playing it. The basic mechanics behind Slip are straightforward, partly from simplicity and because we've seen them quite a few times before. You take control of a little running jumping voxel man with the power to swap his color, and sent out into deathtrap obstacle courses with a big ass laser chasing you from behind. Each obstacle in the game itself also corresponds to one of your two colors, and thus requires you to swap your polarity to make it through alive. To put it in relative terms, it's Ikaruga and Giana Sisters with a touch of Bit.Trip Runner and Super Meat Boy thrown in for good effect. All excellent games in their own right, but when mashed together in as disorganized a way as Slip show no resemblance of the quality of what they once were. The polarity mechanic is among the first to falter, with no consistency as to whether the same or opposing color is what kills you, and requiring you to switch at a speed that requires copious amounts of luck to pull off consistently. The level designs are routine and poorly paced, as if you took a dozen different levels, handpicked the most frustrating segments from each, and then placed them end to end for the player to suffer through. It's difficult without being enjoyable, failing to recreate either the tightly designed torture of Super Meat Boy or the meticulously structured trial-and-error of Bit.Trip Runner. As a self professed masochistic gamer I love a good challenge more than most, but making failure entertaining is a lot harder than simply making the game hard, and Slip is entirely inept at knowing how to manage this. It also liberally misuses what I like to call 'artificial content'; something that keeps you playing the game but doesn't actually show you anything new. Slip does this by making you repeat large segments of the game through its absurd difficulty, but should you actually manage to clear the levels the severe lack of content becomes readily apparent. I can only assume the developer intended for each level to be replayed multiple times for better scores and on higher difficulties, but this means nothing if those levels were not fun the first time through. I can understand not every indie developer can be a great artist, but if nothing else I expect the art design in their games to be consistent. Mixing voxel backdrops with neon obstacles and pseudo realistic bosses, Slip is all over the place and it's all ugly. The lackluster performance is inexcusable (I even had it crash on me at one point), and the lack of any sound effects save the underwhelming death "fuzz" simply strikes me as lazy. I can't comment on the music because it doesn't even feel like part of the game, just something playing over it as if the in game sound was disabled. Slip was something that immediately caught my eye when I first saw it, but after getting the chance to try it first hand I'm severely disappointed. I'm honestly scratching my head to come up with something nice to say about it, but it really does botch every single thing it tries. If you've read this far and for some reason are still considering purchasing it yourself, please, do yourself a favor and play any of the other games I've mentioned first (or replay them if you already have). There's a world of outstanding games doing what Handsome Games was going for, but Slip isn't one of them and you should rest easy knowing you won't have to play it yourself.
ok - this is awesome! It is mesmerizing - color switching and music together makes a great experience. Starts off easy enough - gets hard fast. Super fun.
This game is amazing! I've just started a Let's Play on it and I'm fairly certain that "Slip" is going to push me to my limits. The controls are fairly easy to learn, but it's extremely hard to master these to the point that you can glide through levels easily. It looks beautiful, and man do you have to time the jumps and colour swaps perfectly.. https://www.youtube.com/watch?v=4eLzCiFYlkc
Really the thing holding me back from a recommendation is the poor checkpointing; way too much replaying of segments because they're both too long and take memorization to learn. This is a fun game when you know the levels and not fun at all when you don't. It's also barely a platformer, really, as the switching mechanic is 90% of the challenge, but it's executed well and in a variety of different ways, which keeps it fresh and interesting. There are only 12 levels though so maybe it could've served to be a bit longer... wait, nah, because it does kind of overstay its welcome due to how much you have to replay each segment of the later levels :T Also, the switching mechanic feels like it has a slight delay and the spinning circle things that launch you don't seem to work quite right all the time. Just a few observations. If you want a challenging game that's fun to play when you know what you're doing but horribly unfun when you don't, check this one out. Really cannot recommend it to the average player though, even if I do kind of like it.
This game is full of fun and difficulty. Difficulty first because this game is hard as nails. I'm not sure if it's just that a lot of people dont play online, but at this current point, only two people have made it past 2-2 (one of them being me), and one person past 2-3, since I haven't gotten that far, and I'm on the easiest difficulty. But you will be spending a LOT of time trying to beat this. The color changing mechanic makes this tough as nails, and all of the bullet-hell elements in it makes it equally insanely difficult. Every end level boss will beat you to a pulp, and you'l enjoy every second. The game is definitely a fun one. Very lighthearted, and loves to have fun. Its meant to be fun, and doesn't beat you up for losing. It's got a lot of little fun bits and you can unlock fun little accessories, so you can have a good time, so long as you don't ragequit first.
Slip is a Freaking Slippy game where you play as Slip a 3D Voxel Charater that can change between the 2 colors Blue and Red and you goal is to defeat your nemisis Steve who always looked up to you but you turned him down. Did i mention Steve invented the color Purple? Hint Hint?
Slip is one tough run and jumpish platformer. It's somewhat like a mix between Super Meat Boy and BIT TRIP. Runner. What makes this game unique though is the use of the color switch gimmick. It starts of quite easy (even at "sassy" difficulty) but gets much harder pretty fast. You need to collect as much cubes as you can in each level and try not to lose too many lives in hopes of a score bonus, there is also a multiplier for going really fast and passing through a number of checkpoints without dying. Every level ends with a mini boss battle, which is usually even more tough than the level itself. On top of the 12 levels that are included in the main game (don't worry, the game isn't as short as you'd think, it takes some mastering before you can reach the final boss), there are also 20 challenge maps which focus on platforming skills (those resemble Super Meat Boy the most). It would probably also be a good idea to mention the leaderboards (which work really nicely) and the handful of unlocks for different achievements like beating a level without dying. When it comes to the downsides - I didn't quite enjoy the music. The soundtrack consists of slow electronical tunes which I found to be quite unfitting with the fast pace of the game. I'm sure a lot of people think differently (maybe even rightfully so) but I think a drum'n'bass soundtrack would be much better if done well. I also believe that not everyone may like memorising the boss patterns for example, but I think it's great myself to be honest. All in all, I believe this is a great indie title and I'm hoping it gets the critical acclaim it deserves. I'd recommend it to all the tough as nails platformer lovers. I'd give it an 8/10.
This game is great! I beat it while it was in beta, and I'm going to have to try my hand again now that there's a leaderboard. The beauty of the game is that it's so fast-paced and intense, and as you learn every next checkpoint seems just impossible. But you continue, and you do a little better every time, and before you know it you can beat half of the game without dying (the half that claimed your life thousands of times before). It's intense, yet calming. The music and the colors just make it impossible to get angry at all of the dying you're busy with. I'd recommend it for casuals and hardcores alike (I'm somewhere in the middle), for this very reason. It's hard to think of a demographic that this game wouldn't be good for. Total play time for my first run through was about 8 hours.
Requires reflexes, memory, planning and patience in spades. Slip doesn't start off easy, and just when you're getting used to the controls, it gets harder again. I think I'm about half-way through, and each segment is still a new, and occasionally frustrating, challenge.
Very good game, music is very nice, the timing is impecible and theres a difficulty to get the best of platformers dying, and this is before ive even beaten worl 1-3 XD keep dying on the boss....
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