No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.2K — a different platform, not this one.
In Slime Squisher, your main goal is to protect a strawberry by tapping slimes to squish them. The slimes come in a variety of sizes and shapes. Some are fast, some are slow, some shoot bullets, and some are big and bulky! Slimes have a small chance to drop gold coins. These coins can be spent on permanent upgrades which will make you more powerful on your next run! Protect your strawberry at all cost! With each wave, you’ll grow stronger and eventually unleash total chaos onto the slimes! Slime Squisher has a variety of different gamemodes to be played, some are more challenging than others. Create your own build by combining different upgrades. KEY FEATURES -Regular gamemode: Easy, normal and hard difficulty -Challenges -Bosses -30+ upgrades -Meta progression -Active abilities -And a lot of squished slimes!
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
In Slime Squisher, your main goal is to protect a strawberry by tapping slimes to squish them. The slimes come in a variety of sizes and shapes. Some are fast, some are slow, some shoot bullets, and some are big and bulky! Slimes have a small chance to drop gold coins. These coins can be spent on permanent upgrades which will make you more powerful on your next run! Protect your strawberry at all cost! With each wave, you’ll grow stronger and eventually unleash total chaos onto the slimes! Slime Squisher has a variety of different gamemodes to be played, some are more challenging than others. Create your own build by combining different upgrades. KEY FEATURES -Regular gamemode: Easy, normal and hard difficulty -Challenges -Bosses -30+ upgrades -Meta progression -Active abilities -And a lot of squished slimes!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.8M | 292.3K | 93% | $29.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $104M | 1.3M | 97% | $4.99 | |
| $82.8M | 47.1K | 90% | $59.99 | |
| $80.8M | 127.5K | 91% | $29.99 |