
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had to put the game down once i got to the "mid-end game" areas with the shadow plort portals. Its not fun to spend hours grinding these materials. You need perhaps a couple hundred to a thousand of them, which is really time consuming and unrewarding. If you miss a deposit place for them, good luck finding it without a wiki. The most annoying element of the game is material farming. In SR1 it was fine to create the drills to harvest the goods, but having to go out every day to grind honey or jellystone is annoying. The drones can be a nice tool for that, but then youre trading off using a hard to come by drone out in the wild for needing to do more ranch work in their absence, like manually harvesting hundreds of plorts. By the time you have enough drones to afford putting them out in the wild, you have pretty much beaten the game and only need to expand the sanctuary, so whats the point? The Drones are really annoying at times. they feel like they harvest pretty slow on the range, and dont do enough to make it feel like the ranch is automated. Its annoying to craft them. I end up having to spend so much time grinding honey for just another one. Maybe thats just me though. I like the 1.2 addition of the sanctuary. It probably is the best part of the game. I like that making a pretty enclosure for slimes is rewarded. The only issue with the space is that the sprinkles are so annoying to farm, and drones are wayyy too slow to harvest them. It is also super annoying to find the shiny slimes, but i know thats by design. Frankly the story is pretty mid. Pretty much only one new character is in the game, with the cast from the old game staying in touch. The story line just feels a bit nonsensical and handwavy, and ends with a really boring and unrewarding "boss fight." I wish there was more flesh to the story and more people to meet. What happened to the fun mini games like the first game had with the quicksilver slimes? Overall, I do not like the grindy elements of the game. I wish more could be done to help with automation/reworking some of the drone stuff. The game is beautiful, and the new slimes are cool. That said, at the end of the day it doesnt feel much like a sequel. It can be fun to get lost in the game for a week, but after a while it becomes monotonous and unrewarding.
Took me 3 years to come back and finally play more than 2 hours(got sidetracked with other games) but I love this game
bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce bounce
Such a silly game
一代老玩家 很小的时候就玩过 优点:史莱姆种类增多 游戏性增强 画面更好 缺点:优化有点差(4060ti) 画面饱和度过高 剧情平淡
YES.
spoko kontynuacja i bardziej mi sie podobala mapa od jedynki ale nie warto bylo ogrywac w ea lepiej poczekac było na pelna wersje ale co gorsza nie dodali jednego z lepszych slimeow czyli rada spoko by tez bylo jakby kiedys tam w dalekiej przyszlosci moze by stworzyli 3 czesc i w coop
слаймы прикол весело круто красиво оч прям ващее
в этой игре есть разные слаймы но не дайте себя обмануть это дарк соулс от мира игр. можно подумать что вы тут просто собираете милые слаймы например есть слайм лужа, слаймы моржи (спойлер), слаймы кролики. можно их скрещивать между собой и получать разную слизь. но это отнюдь не козий гейм тут нет ни минуты покоя это ад для окр. все время надо кормить слаймы хотя я так и не поняла нужно ли их кормить но мне их жалко даже если они не умрут и не убегут. и чем больше у вас слаймов тем дольше это все и оно как будто все происходит за секунду вырастает урожай, куры, слаймы хотят есть и просто башка раскалывается и ты сходишь с ума. можно подумать что дроны вам как то помогут но когда вы все таки сможете сделать своего первого дрона вы поймете что они практически абсолютно бесполезные и вам все равно придется большую часть работы делать вручную либо нужно 9000 дронов но непонятно где столько взять. но это все цветочки. самая жесть начинается когда вы выйдете из дома. по карте ниче непонятно, ее нельзя приблизить нормально, ее нельзя открыть, нет мини карты почему то. в игре нет никаких подсказок нужно читать мысли разработчиков чтобы вообще как то продвинуться вам вообще не говорят что делать даже если пытаться что то читать там нет никакой дельной информации сплошь одна графомания. короче надо ходить 293847 часов как дурачок искать какие то штуки но это ладно это еще не так сложно. самое топовое начинается когда вы попадаете в серый прости господи лабиринт. это ад на земле. там вы сойдете с ума потому что там начинаются интереснейшие пазлы которые невозможно решить без прохождения которого не существует и невозможно в принципе понять что делать куда идти и ты просто ходишь кругами 6000 часов чтобы открыть никому не нужный всратый шорткат а куда идти по сюжету никто не ведает. там 1500 комнат где нужно столько же черного слопа чтобы тебе дали горшок с кедром. ни одна игра в моей жизни не была настолько же по тупому сложной и непроходимой душниловкой. ну типа ты бродишь по каким то огромным пространствам и тебе нужно догадаться что тебе нужно найти какую то комнату из миллиона абсолютно таких же и поднять там камеру наверх чтобы увидеть там статую в которую нужен слоп чтобы пройти по сюжету. и если ты умрешь у тебя заберут все вещи а умереть легко потому что там везде какие то дыры в полу с океаном и нужно там перелетать а энергия кончается и ну пипец конечно. и там эти горизонты на 98432798 километров и типа там нет телепортов почти их нужно только делать и ставить вручную ну это просто с ума сойти можно и то это только потом а первые часов 15 тупо бегать как дурачок туда сюда 40992 раз. вот короче и игра думает что этот весь процесс неимоверно расслабляет и когда ты вернешься домой ты поставишь все эти кедры но если честно возвращаться домой вообще не хочется смотреть на эти все голодные рты... и я когда поставила все таки этот пьедестал для слайма №1 он был такой счастливый там крутился и когда я вернулась после финального босса там было пусто у меня просто угнали слайма моего самого любимого?????????? он был блестящий!! это что обдираловка??????? :(((((((((( в общем без серого лабиринта еще было немного весело местами хоть и странновато было приятно находить новых каких то слаймов но эта локация окончательно свела меня с ума не рекомендую. задумка у игры хорошая но добавьте хотя бы карту нормальную и больше подсказок и удалите серый лабиринт или хотя бы телепорты какие то туда поставьте дополнительные а не то что это кроличья нора из которой ты потом выход не найдешь. а и еще я играла с выключенными всеми злыми слаймами всеми я боюсь даже представить насколько будет уютный гейминг если их оставить
[h1]Shlorp[/h1] [i]There will be a TL;DR at the end.[/i] ~ [i]Slime Rancher[/i] is an [b]Excellent[/b] game! One of my favorites! I’ve played north of [i]120[/i] hours of that game and will probably go back one day to do it all over again. Coming over to play [b]2[/b] did not inspire the enjoyment that I was hoping, and I cannot in good faith recommend it. I understand why folks love this experience, even if I'm the odd one out. [b]Slime Rancher 2[/b] is [i]great[/i] because it’s [i]Slime Rancher[/i]! It’s also [b]NOT great[/b] because it’s … it’s [i]Slime Rancher[/i]. This is sadly something meant more literally than I wish it did. The experience is a direct sidegrade to the original experience - albeit with lower quality. That’s why I don’t like it as much as everyone else - also why my own mother didn’t seem to like it very much. https://steamcommunity.com/sharedfiles/filedetails/?id=3758881920 There’s actually a lot to like about the title. First and foremost - Harry Mack makes a AAA return to compose the music for the game - which takes center stage above all else. OST worthy of legendary status. The cute slimes, saccharine atmosphere, and kitschy exploration all make a return in force. Slurping up slimes, food, and resources while exploring the [i]Far Far Range[/i] is as much a pleasure as it ever was. It’s the same formula that worked for the original title! The nicest things I can say about this game are also the same reasons I can’t rate it very high on a personal level. https://steamcommunity.com/sharedfiles/filedetails/?id=3758882642 It’s the same thing as the titular [i]Slime Rancher[/i] - very little change overall. You corral mostly the same slimes as the first title and put them into the same corrals with the same upgrades, feeding them generally the same foods with the same tools and upgrades. What has changed is not for the better - which makes the entire experience transform from a benign copycat into a lackluster example of why the first is plainly superior. [b]Slime Rancher 2[/b] is agonizingly linear - much more than the first game, and the experience often turns into an uncomfortable marathon sprint. Cold - not nearly as cozy. Resources and objectives are much more spread out and distant while the farm feels more sterile than before. The first game could be grindy, especially at the later objectives - but [b]2[/b]’s grind starts early and doesn’t let up. The pacing is very inconsistent. In the first game, levels were connected enough with shortcuts that massive realm-teleporters were introduced later, but here the place is lazy with them. Everything is overindulgent - giving players too much too early, and too little too late. It’s less of a sequel than an overglorified DLC that does very little to expand on the core gameplay loop, in-game content, or end game objectives. It’s not worthy of the “2” - there are some new slimes and items, but they are far from groundbreaking. https://steamcommunity.com/sharedfiles/filedetails/?id=3758882304 I got my mom into playing games, and the first [i]Slime Rancher[/i] was a huge part of introducing her. She did more content on her account than I ever did and spent nearly 200 hours in that game. She tried her hand at 2, and after a few hours she moved on. She did not like it. Redeeming factors within are just lifted from the first game. If you never played the first game - you don’t need to bother with this one. If you played the first game - you don’t need to bother with this one. If you’re not really interested in the first game - you don’t need to bother with this one. Between me and my mom, we’ve put nearly [b]300[/b] hours into [i]Slime Rancher[/i], and less than [i]30[/i] in [b]Slime Rancher 2[/b] - and the latter portion of those hours were getting tired of it. You don’t need to bother with this one. ~ [h3]TL;DR[/h3] [b]5/10[/b] [i]Slime Rancher 2[/i] is an [b]Average[/b] game. It doesn’t do enough to expand on what the original title offered, but manages to fumble key aspects that made it a cozy, timeless classic. It’s not an outspokenly bad title - you can certainly have fun with it - but it’s hard to argue if it’s worth anyone’s time when the first game is just as available and does whatever this game can do - but ostensibly better.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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