
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.2Kreviews | 95% | — | $48.8M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun and addictive
With over 200 hours in the first game I already knew this game would be something else... in the past I played it when the game came out in very very early accses with I think 0.2 or something like that... idk when they added the snow biome that was when I lastly played it... and I do not remeber things well anyways I did not have much with the commuinty excpet for the guides but like as I can tell this is truly a very well made sequal... playing it to the first half made it really feel just like only slime rancher 1.5 with some extra new stuff and just new music and grapsic (btw the game looks way too good and I needed a new pc to finaly enough to game in a stable way and very nice way to play in gernal this game the moment you get into the gray mave its very much indeed a slime rancher 2 because holy f*ck the cooked hard with that... the lore, the ideas,the vibe, the final vibe, the glass desert could never so yeah 9/10 cuz most upgrades tend to be very region locked
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.5M | 48.3K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.8M | 157.5K | 98% | $19.99 | |
| $2.7K | 85 | 80% | $0.99 | |
| $3K | 12 | 83% | $12.99 | |
| $1.4K | 39 | 62% | $1.99 | |
| $422 | 4 | 100% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than the first in some aspects, worse in some. Don't go in expecting a 1:1 sequel of SR1 — it's very different. Resource collection is far more emphasized than SR1 to a fault. Farming is not very efficient nor is it rewarding in later stages of the game. Resource collection is oftentimes tedious to do as virtually everything in the game needs it, and ranching often interrupts that process, inflating your play time. Ranching was also somewhat mundane in SR1 but the game pivoted around that — recipes were weighted more towards plorts than materials. Otherwise, that's my only complaint. The game is very much like SR1 everywhere else. It's a similar experience, but the main mechanics have shifted their weight a little bit. If you go in as an explorer rather than a rancher, it might result in a better experience.
I struggle with this game. The entire time I played it I felt like I'm being pulled out towards the map in ways that feel arbitrary and a little tedious because everything has a bigger upfront cost. I don't feel satisfied with how inadequate my ranch is because I know how well I can automate and set up my ranch in the first game and it irritates me. However, I did get a burst of excitement when I saw some of the gadgets and portals on the blueprint store, only to realize that each of them require resources that I'M NOT EVEN ALLOWED TO KNOW once I get them. Not to mention some of the gadgets are so situational that I don't even understand why they exist even when I craft them. I take a break and watch a youtube video that talks about the game and my hopes are raised when I learned that the drones have improved and they can pickup resources, which would be huge because I want to optimize the ranch and take out some of the tedium of grabbing resources out in the wild which was starting to irritate me at this point because the resource nodes basically have to be memorized and grabbing them often turns into a lot of aimless wandering. So i run around and grab everything I need, ready to reach a level of automation that would relieve the pain points I've had with the game so far and dig into the exploration. Unfortunately, the drones in this game are only slightly better than the basic drone from Slime Rancher and much more expensive. The resource gathering radius is so small that I felt cheated. Not only that, but it only takes one set of ranch instructions and only affects one area of it at a time, despite supposedly being improved. You can't even change the instructions remotely, despite it being connected to your map and HUD, which could've been something that might've eased the sting of the letdown I felt as I tested this for the first time. I just feel like there's a lot of potential that isn't being met and the game expects you to grind harder for unlocks that don't feel worth it. I like how there's more to do/explore and that the game looks nice, but I can't shake the idea that it feels like it wouldn't be worth it to continue because the game can't live up to it's predecessor by trying to do too much with not enough.
Gra posiada pełne tłumaczenie rosyjskie, ignorując języki jak polski czy ukraiński. Monomi Park i Nick Popovich nie odpowiadają również na zapytania na ten temat. Czy twórcy mają coś na myśli?
就是很温馨啊,很好玩我特别喜欢嘿嘿史莱姆特别萌
ta weno y ta divertido, todo lo que necesito
Прошёл Slime Rancher 2. Было очень интересно заценить эту игру, но в итоге после первой части я её не рекомендовал бы Для меня первая часть запомнилась не только прикольными жележками, но и атмосферой и персонажами. Ты — не есть главная героиня. У неё есть своя история, путь с любимым человеком, которого пришлось оставить ради собственных мечт. И её партнёр на это не обижался, потому что понимал и принимал её чувства. Также и с другими персонажами, у каждого свои тараканы и личные проблемы. В целом в первой части музыка и атмосфера в целом мелахоличны, что придавало особый вайб на контрасте с слаймами Во второй же части всё развитие персонажей смывают в трубу, ГГ вообще забывает вторую половинку и они никак не общаются за всё время. Постоянные рассуждения первой части о невозможности сидеть на двух стульях променяли на типичную историю про спасение мира В общем, в первую игру я наверняка когда-нибудь вернусь, а вот ко второй вряд-ли притронусь, в ней не осталось ничего цепляющего
진짜 슬라임이 너무 귀엽고 캐릭터들도 너무 마음에 들어서 1부터 해온 게임인데 땅덩어리 조오오오오오오오따 넓은데 멀티가 아님ㅋㅋㅋㅋㅋㅋㅋ 근데 그렇다고 혼자서 커버가 안되느냐 그건 또 아님ㅋㅋㅋㅋㅋㅋ 전판에 등장했던 NPC들 나와줘서 고마운데 딱히 상호작용 되는 것도 아니고 퀘스트를 주는 것도 아니고 그냥 가끔가다가 아이템을 보내주는데 그냥 농장 꾸미기만 가능한 쓸모 없는 거고 사실상 스토리 라인이라는게 전판에서 주인공이 은퇴하고 딴섬으로 이주해서 은퇴 농장 라이프를 보내는건데 전작보다 땅도 넓고 슬라임 종류도 많고 할건 또 뒤지게 많음 캐릭터 강화도 전보다 여러모로 늘어나서 자유도가 늘어났다는 느낌이 드는 아 쉬바 뭐 얻어야할 자원이 이렇게 많아 전작에서는 대충 땅에다 자원 채취기 박아두면 얘들이 알아서 캐주는데 이번작에는 그런거 없고 자연적으로 튀어나오는거 일일히 찾아가서 쪼로롭 빨아들여야하는 수고가 드는데 또 그거만큼 만족스러운 것도 없고 자원 종류도 많음 아무튼 해봐라 나만 고생할 순 없다.
Вторая часть так же хороша, как и первая. Но с более приятной графикой. В первой части всё описывали невероятно красивым, но на деле было не очень, хотя для своего времени конечно хорошо. А теперь, всё и правда выглядит красиво, часто во время исследования останавливаешься, чтобы посмотреть на окружение. Единственный минус этой части в том, что прокачка заставляет искать скрытые сокровищницы, и прокачаться на максимум без гайдов скорее всего не получится. Ещё некоторые мини локации без гайда найти сложно, но меня в принципе устраивает. Играть всё равно очень приятно и расслабляюще
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.