
Continue the adventures of Beatrix LeBeau as she journeys across the Slime Sea to Rainbow Island, a land brimming with ancient mysteries, and bursting with wiggly, new slimes to wrangle in this sequel to the smash-hit, Slime Rancher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 6 → 15.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 50.2Kreviews | 95% | — | $48.8M |
| $29.99 | 11Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amo los slimes
At first I wasn't sure about this game, and originally thought this could've been a DLC. But after I played more, the game felt more alive and rewarded you for nonlinear gameplay. It kept the charming and adorable aspects of the first game, expanded on the relaxing feel of farming games, and allowed to to advance at a reasonable pace with the early technology introduction. I've always loved Slime Rancher and always will, The second one brings a new life and advancement to the game. Congrats to the developers, artist, and everyone involved in this process for making an amazing game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.6M | 43.3K | 90% | $69.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $48.5M | 60.1K | 91% | $24.99 | |
| $48.5M | 48.3K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.8M | 157.5K | 98% | $19.99 | |
| $2.7K | 85 | 80% | $0.99 | |
| $3K | 12 | 83% | $12.99 | |
| $1.4K | 39 | 62% | $1.99 | |
| $422 | 4 | 100% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 15.14/day in the week to Jul 23 → 12.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil
| $17.99−40% |
| 7.3Kratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderfull like the first game, love how theres no references to fortnite <3
good
GAME CRASH MANY TIME !!!
Um jogo "Cozy"... Extremamente relaxante para se jogar em um domingo ou feriado pelo controle na TV da sala, trilha sonora e ambientação são aconchegantes, tem sim seus desafios, e a progressão não é tão rápida no início, mas vale o seu tempo, recomendo para quem já jogou o primeiro, e caso não tenha jogado, aguarde para comprar este, pois é uma sequência direta no anterior e possui referências! É literalmente uma versão melhorada do primeiro jogo, contendo mais criaturas, mais área explorável, e mais opções de customização, decoração, e possibilidades do que o seu antecessor, recomendo que seja adquirido em uma promoção, o seu preço cheio anda bem salgado!!
quiero keke
Sin duda uno de los MEJORES juegos de mi biblioteca. Si ya me tenía atrapado la primera entrega con su historia y lore, este lo supera por goleada gracias a un diseno espectacular y un mundo abierto gigantesco. Recomendado al 100%
very, VERY fun!
fun and whimsy game trough and trough, exploration is fun, theres some challenges, if ur into farming ggames and exploration id reccomend, theres also a proper sprinkle of lore and likeable characters. the music is also a big point for me, its amazing and relaxing!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.