No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The peaceful monster forest has been invaded by brutal heroes! Become a heroic big devil! Guard the peace of the forest! Merge your monsters! Set up your favorite lineup! Protect your castle! Destroy all invaders! ~~Addictive merge game~~ ~~Powerful tower defense game~~ ~~ Roguelike skill selection~~ ~~Super addictive casual game~~ ~~Simple and interesting strategy gameplay~~ Strengthen your monsters and evolve into invincible soldiers!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
The peaceful monster forest has been invaded by brutal heroes! Become a heroic big devil! Guard the peace of the forest! Merge your monsters! Set up your favorite lineup! Protect your castle! Destroy all invaders! ~~Addictive merge game~~ ~~Powerful tower defense game~~ ~~ Roguelike skill selection~~ ~~Super addictive casual game~~ ~~Simple and interesting strategy gameplay~~ Strengthen your monsters and evolve into invincible soldiers!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 4.9Kratings | 96% | — | not modelled |
| Free | 65.8Kratings | 88% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| — |
| $3.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.5M | 943.2K | 97% | $19.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $101M | 196.3K | 97% | $19.99 | |
| $80.8M | 127.5K | 91% | $29.99 | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $48.7M | 43.5K | 94% | $17.99 |