
A casual idle game where you grow your slimes and your Slime Kingdom.
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A casual idle game where you grow your fortune by sending off your slime adventurers on quests, hire slimes to work on several gathering tasks, craft potions and equipment to improve your slimes, upgrade your slimes, get loot and trade, wage war or sign treaties with other kingdoms.
This is your Slime Kingdom.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Solid idle/incremental game about recruiting slimes to do various tasks. (If you are an achievement hunter, be warned there is an achievement to play the game for 999 hours. This might be a deal breaker for some players)
Idle & Incremental Lovers recommends Slime Kingdom: Idle. [i] Good first game for a solo dev. First few hours are pretty enjoyable: new gameplay elements are regularly introduced. But the pacing sadly becomes slower and slower the more you progress afterwards. [/i] + Multiple gameplay layers (quests, units, equipment, crafting, upgrades...) make it an interesting game to play in the first few hours. + UI is clear, music and art are OK. Nothing really stands out, but it's good and clean work + Slimes: aren't they the best creatures in videogames? (Dunno about real life, have yet to meet one.) + Dev is a real gentleman and actively tried to solve some issues I had with the game. - Passed a certain point, it takes way too much money to unlock the next quest, to the point it becomes a boring grind. A simple balancing patch could fix that. - The "world" feature (commerce, sign treaties and go to war with neighboring lands), introduced in the late game, is a quite obscure mechanic. You feel like you don't have the data and keys to understand the impact of your choices. - In fact, you're often left in the dark about what you need to do to unlock this or that (a new crafting recipe, a new valuable treaty or war, a new unit...). It's also unclear what some upgrades do, like upgrading job places. Due to the very slow pacing of the endgame, it's also annoying to ignore when the game will end (= what are the win conditions). ==> Overall, I'd still recommend the game, especially if you want to support a solo dev who seems to have good ideas in his bag, which is promising for future games to come. *Slime time is the best time!* Found this review helpful? Give it a thumb up and follow my curator page for more Idle & Incremental games recommendations : [url=https://store.steampowered.com/curator/46077092-Idle-Incremental-Lovers/]Idle & Incremental Lovers Curator page[/url]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Lovely game, Idle, Slimes! :P It's a bit confusing at some point, some images don't always match but it's still fun gameplay!
A decent idle game, but it does not have any offline progression, so can not recommend it.
The balance is complete mess. Early hours are not very interesting. There's no real point to unlocking new quest areas - you get most income if you upgrade earlier ones. Crafted items don't seem to have any real rhyme or reason and are just there for quantity. Albeit you can find something helpful, eventually. Jobs are just side hustle to power crafting. Making advanced slimes from basic ones is a chore, e.g. basic => archer => gunner, gotta scroll screen up, then screen down to make a single one. Classed/advanced slimes don't seem to have clear purpose, besides being better than basic ones. Feels like AI slop, tbh.
Crashes a lot. No offline progression.
Start the game, first welcome window comes up and tells me to buy a slime or whatever. Then the game just does nothing, no buttons work, nothing happens. I'm meant to go to the units section but none of it works. Clicked everywhere with no luck at all. Very odd. Restart and reinstalled the game repeatedly and still no luck. Game literally doesn't work. Edit: Managed to get it to work in the end, the new issue is now that basically nothing is explained, I get the impression this game was only tested by the dev who knew already what everything does, but no explanation does mean a lot of this stuff is just stats with no real meaning to the player.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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