Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] ❌ faltou testes [/h2] Controles ruins. Instruções dificl de ler... e se não tiver lido azar pois não vai entender nada. alias, não vai entender nada de qualquer forma. musica repetitiva
I do not recommend
Steam Cards +1
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pointless...
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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初见《Slime & Friends》这款游戏,其萌趣的角色设计和独特的史莱姆主题确实让人眼前一亮,但深入体验之后,却发现游戏在多个关键方面的表现远未达到预期,这让我不得不写下这篇略带失望的评测。 首先从游戏玩法来看主打的史莱姆制作与互动元素并未能展现出足够的创新与深度。尽管捏造不同形态和材质的史莱姆看似趣味盎然,但在实际操作中,史莱姆模拟系统的物理引擎响应迟钝,触感模拟失真,让玩家很难体验到应有的乐趣与解压效果。不仅如此,游戏中的史莱姆配方解锁过程过于冗长且重复度极高,缺乏新鲜感,久而久之让人觉得单调乏味。 其次游戏的社交功能设计得并不理想。标榜朋友间的互动合作,然而好友系统和线上分享功能存在较多技术问题,有时甚至无法正常连接或同步进度,极大地破坏了本应增强游戏黏性的社交体验。此外社区创作内容的分享平台界面混乱,用户创作的内容难以得到有效的展示和传播,这对热衷于创意分享的玩家来说是一大痛点。 再者游戏内购体系设置不合理,许多有趣的史莱姆素材和装饰品需要通过付费购买才能解锁,这种过度依赖微交易的设计削弱了免费玩家的游戏体验。同时广告插播频繁且无法跳过,进一步影响了玩家沉浸游戏的心情。 最后从技术层面上看,性能优化做得并不出色。游戏运行时偶有卡顿、闪退等现象,尤其是在复杂的场景下,加载时间和帧数稳定性都存在问题,这对于一款休闲类游戏来说是不可接受的。 总结而言,尽管有着吸引人的外观包装,但在核心玩法、社交体验、内购设定以及性能优化等方面均存在较大的改进空间。希望开发者能够关注并解决这些问题,真正打造出一款既能满足玩家对史莱姆世界探索欲望,又能提供优质社交互动体验的游戏作品。
This is a serious candidate for the worst thing available on the Steam Store.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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