
Tower defense against a horde of thousands of slimes. Build walls, towers and traps along a funnel, pick level cards that bend each run, and watch the mass pile up, split and break through. Spend essence between runs to grow stronger.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $70.9K | 137 | 78% | $19.99 | |
| approximately $6.2K | 33 | 73% | $6.99 | |
| approximately $4.3K | 20 | 85% | $7.99 | |
| approximately $1.6K | 15 | 80% | $3.99 | |
| approximately $1.6K | 15 | 100% | $3.99 | |
| approximately $1.2K | 17 | 100% | $3.19 |