
Summon the Dark Lord for revenge! This game combines survival and roguelite elements, where you summon monsters and place totems to defeat monsters and take down the Dark Lord!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Story of a Necromancer Betrayed by the Dark Lord: Begin Your Revenge!
In this game combining survival, roguelite, and tower defense elements, become the betrayed necromancer and embark on a journey of vengeance. Battle countless monsters, turn them into minions, and place various totems to defend against enemy attacks. Gather summoning materials to summon the Dark Lord and complete your revenge!
Defeat Countless Monsters: Engage in battles with numerous monsters and turn them into your minions. Build a more powerful army to overwhelm your enemies.
Place Various Totems: Deploy various totems to protect yourself and strengthen your minions. Strategically use totems to fend off enemy attacks.
Diverse Builds: Utilize summoning, totems, and magic to create various builds. Find the optimal strategy to easily defeat your enemies.
Soul Collection and Shop: Collect souls and gain experience through battles. Purchase powerful items from the ghost shop to enhance your necromancer.
Keyboard Movement: Use the keyboard to move your character and explore the battlefield.
Summon and Place Units: Select and strategically place summoned minions, magic, and totems.
Reach the climax of your revenge by summoning the Dark Lord. It's time to unleash the power of the necromancer!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Reviews
Dev abandoned game few days after release. He watched people buy the dozens buy it because they were really excited. It was over priced but they wanted to play it. He raked in the cash then 4 days after his windfall...he shut down discord, went dark on these forums here, and told me after I hunted him down..."I dont have time to make games". Well....he couldnt have thought of that before he took everyones money? Total scam, BUT if the dev comes back to the game someday....and gives it the same love the paying players gave it....I will be fair and change my review.
DISCLAIMER/CLARIFICATION: I think it's more effective to label this review as a Do Not Recommend because people are more likely to review it and put any stock into it. On top of that, it is a critique and my feelings are that this game needs a lot of development for me to feel like its worth picking up. I got pretty much all the current content in 2 10ish minute runs. Most of my play time was spent in the main screen or sitting in a menu texting someone. Whats here is good but there's not a whole lot of it by any stretch. There isn't really much to review at the moment. There's 2 maps and 3 sort of skill archetypes, mixing and matching 2 of the 3 into your available skill pool. As things are now you pretty much max out all your skills by the end of the run. Once you figure out the way things operate and get used to the controls (or setup the controls so they're easier for you) its pretty straightforward. Totems and Summons are set to manual cast while Spells are set to autocast by default. I haven't played with a Summons build, but Spells feel really powerful for not having to micromanage them and Totems kinda feel like you just spam them until you're out of mana then wait for it to recharge. You start with one summon as your first skill and from the way my first run went I assume summons will work the same as totems. Micromanaging seems like it would get annoying but the differences between one skill or another seem pretty minimal and I feel like you can spam any one of them and not have any issues. As far as meta progression goes, there's not a lot here atm and I don't know what is planned. It doesn't seem that you have to spend a resource unlocking any of the skills you don't start with (just totems and summons, I think you start with all the current spells) and I was able to unlock all of the totems and most of the summons after my first run. I did one run for each map and a significant portion of the second map i was paused and texting my friend, my total play time is about an hour so there's not a whole lot of content at the moment. The second map doesn't even have a boss it just ends when the timer reaches 0. When you kill stuff theres a few different orbs they can drop. Blue is your in-run shop resource, which spawns in the first map but not the second. Green Orbs are xp, Gold Orbs which seemed to drop in the second map only as far as I could tell don't seem to have any use currently and I think they'll be used either to purchase more skills later when added to the game or for meta progression trees, or both. Lastly there's red orbs which act as a different currency you use to open up what are effectively treasure boxes that respawn on a timer. Their cost to open goes up each time and the cooldown on them increases. They can give you a random skill or two from the pool at a random rarity and you can have multiple of the same skill (not sure that has any use whatsoever for summons and totems as the cooldowns are low enough to spam and also having a lower level of the same skill just seems worse than having a different skill at a higher level.) From what I can tell if you have your skill slots full then it gives you a random skill that matches the rarity of what you have so that they upgrade to the next rarity. Sometimes it does not give you a skill, it also has full heal and full mana regen potions. Final note on the orbs is that blue ones don't drop in the second map because instead of a treasure box and a shop like the first map, there's just 4 treasure boxes (they operate independently of each other so opening one doesn't affect the cost and cooldown of the other 3) The shop is pretty straightforward and I don't feel its worth talking too much about. It opens on a cooldown, you can spend your blue orbs, it sells skills in your pool at various rarities and you can pay to reroll it once. They also sell full health and mana potions for 50 orbs each (a trivial price.) While the shop is on cooldown you are able to enter it again to purchase anything that was rolled. After the cooldown it rolls into a new selection. Level ups feel mostly inconsequential at the moment. A lot of them feel like placeholders or arbitrary due to the low difficulty ceiling. I didn't feel like I needed HP increases, any of the spawn rate cooldown options (one each for each archetype of skill, again I don't think they do anything relevant for summons and totems, not sure if they matter for spells either.) Move speed is always good because it means you can avoid stuff but there isn't that much to avoid aside from the map 1 boss attack. Magnet range is almost always a solid pickup in Survivor type games but here it just doesn't feel like it matters as things stand currently. Red Orb %incrase affecting how much you get from each pickup (currently 10 per I think) and it caps at 20 until you level it up with Red Orb Max Total increases which do not seem to increase it as much as they say they do. Its actually a pain and one of the most important upgrades you can get because the treasure boxes take an increasing amount to open each time which means after the 3rd or 4th opening you have to go to the box, dump in your orbs, then go collect a few more to refill and finish opening. They also have a field around the box that if you don't leave will not recognize you have more orbs to put in. Xp increase doesn't seem too meaningful either. The only upgrades I found myself really wanting to see more of were Max Mana and Mana Regen Rate bc those let you spam more stuff. As a final note, leveling up gives you a mana refill as well which is nice. For $5 I think its worth seeing what the developers have in store but I certainly think its hard to justify. I don't want to take money back from the devs if I'm using their product, but it currently stands as one of those "I'll play this so you don't have to" experiences. I'm willing to wait and see what the devs have in store and I think if it gets more fleshed out it could be worth picking up. I think what they've done with the level designs is interesting in the ways they make you play differently, even if the game choices are so inconsequential at this point that it doesn't matter. As it stands, I don't think I'd recommend this game but I also don't think it's deserving of a vote against it either.
Needs a lot of work. It's just a concept of a game. Refunded.
缺少新手引导,进去完全不知道要做什么没有目标没有介绍,还有明明选的是简体中文为什么会崩出来韩文真无语
seems fun game if you like this genre of game. my two things i dont care for so far: minions spam is clunky, they dont last at all, not aspect of game i care for (and name is necromancer's revenge). If you decide to not go minion build and go projectiles build (which is HUGE dmg boost), you get to point and 100% lag to point it is unplayable. I will change this review as game is updates/patched and hope it get much better (i know it is in early release)
BORING!!!
the concept of the game is great. Everything from the music, UI, graphics, visuals, sound fx, text, sprites, gameplay, feels underdeveloped, underplanned, and almost as if its supposed to be placeholder for something to come. Unfortunately that will likely not come. If the game has a significant amount of work and love poured into it I can see it redeeming itself. As it stands there are countless games in the genre more deserving of your time and money.
大半年没更新了,我估计已经跑路了
아저씨의 평가!! 아직 미 완성인 게임.... 맵도 2개....음... 뭐 더 있나 싶어서 조금더 해봤는데 아무것도 없네.... 5점 만점에 2점.... 살 생각이 있는분은 조금 더 기다렸다 사세요
[h3]レビュー要約「将来性込みでオススメ」 結果。丸一年アプデ無し! 流石にこの完成度のゲームで丸一年アプデ無しは駄目だ。将来性はなかった。[/h3] [strike][h1]見ての通りのヴァンサバライクゲーム。 現状未完成だが普通に遊べるし結構楽しい。580円なら将来性込みで十分オススメ。[/h1] バージョン0.92での感想。 ヴァンサバライクにはさほど触れていない私としては(驚異的につまらない黒西旅行以外では)初めてやった味方を召喚できるヴァンサバライク。 ゲームの流れとしては、召喚獣を繰り出し敵を倒し、緑の宝石でレベルを上げ、 青の宝石をステージ内にある幽霊ショップで購入に使い、赤の宝石を祭壇に捧げヴァンサバでいう宝箱を獲得する。 そして自分をどんどん強くし、最終的に赤の宝石を扉に捧げる事でラスボスである「暗黒の魔王」を召喚し、倒すという流れになる。 使用できる魔法は、死ぬまで自動で戦ってくれる召喚獣(初期状態で使える唯一の魔法)、 時間経過で消えるまで自動で魔法を使ってくれるトーテム、 発動間隔がトーテムより長めだが魔力消費なしで使えるネクロマンサーの攻撃魔法の3系統。 系統ごとに多くの種類があるがヴァンサバと比べると少なめで、複数武器を合体させる要素も無い。 少し寂しい面もあるがむしろわかりやすくまとまっていて好印象でもある。 この3系統複数種の魔法を6枠の魔法枠(初期の召喚魔法で1枠埋まるので自由なのは5枠。上書き習得は不可。)に習得し、アップグレードしつつステージを攻略していく。 [b]良かった点[/b] ・インフレが少ない 個人的に目にもPCにも悪そうなヴァンサバのアレと比べインフレが少なく、最後まで何がどうなってるのかわからないような事にはならない。人によっては画面の暗さもあり地味すぎると感じるかもしれないが。 ・3系統の魔法により、プレイごとに違った戦略が生まれる これが一番楽しかった点だ。 早めに召喚獣がアップグレードされると中盤までこっちが物量で押せるヴァンサバライクという面白い展開になる。 トーテム系が多く解禁されたのなら回復や無敵トーテムで召喚獣を守る事でネクロマンサーから敵をそらしつつ、大量の攻撃トーテムで敵の大群を蹂躙出来る。 魔力の自動回復に対して魔力消費が結構厳しく、ネクロマンサーが使う魔法を多く習得した場合も強い。残る枠に習得した魔力消費系魔法によって戦略は大きく変わる。 ・宝箱の獲得の為に赤の宝石を捧げに行く必要があるので、待ちが少ない。 ヴァンサバだと中盤以降はあまり動く必要がなかったり、下手に動いて接敵するリスクを背負う必要もなかったりするが、このゲームでは終始積極的に動く必要がある為、後半でもなかなかスリリングなプレイが楽しめる。 レベルアップに伴う全回復やショップの存在、あちこちに攻勢に出る召喚獣が倒した敵から散らばるドロップアイテムといい終始動き回る事は必須といえる。 中でも赤の宝石の獲得と祭壇への移動は最重要。追加のボーナスが貰える訳で積極的に利用しないとクリアは困難だ。 [b]問題点[/b] ・運要素が強い ヴァンサバでも運の要素はあるが、このゲームでは祭壇からのボーナスは選択の余地がない為に狙ってない魔法が手に入るリスクがある。 ランダムな選択肢から選択出来るのはレベルアップボーナスとショップでの購入だが、レベルアップボーナスでは魔法の獲得は出来ず、ショップでの購入で魔法5枠の望んだ魔法にするまで祭壇を使わないのは困難。 勿論それがリプレイ性になっている事は間違いないし、 祭壇ボーナスを既存魔法のレベルアップに限った場合、初期から使える召喚魔法がレベルアップしまくる召喚ゲーになってしまうのでしょうがない部分はある。 だがそれはそれとして魔力が無限でない以上、6枠中2枠ぐらい全然使わないトーテム魔法が占める事もしばしばあって損した感じになる。 ・レベルアップボーナスのバランス 魔力が最重要なゲームなので、レベルアップボーナスは魔力の自動回復量増加のボーナス一択。 なかなかそれが出なかった場合それだけでキツい反面、獲得魔法が微妙でも魔力ボーナスがいっぱい取れればゴリ押しもしやすい。 レベルアップで全回復する仕様上、経験値である緑宝石獲得量アップも結構強い。 逆に赤宝石獲得量増加は弱すぎる。赤宝石はあくまでも捧げる物であり、持ち歩ける量に限界がある。 そしてその限界は20(レベルアップボーナスで増加可能。)しかなく、赤宝石1個で10貯まる為にほぼ常時溢れてしまうのだ。 それが1割増えた所で完全に無意味。ハズレ選択肢でしかない。 早期アクセスなのでしょうがない部分ではあるが、体験版から半年近く、要素自体少なめなのだからもうちょいバランス取ってて欲しかった。 ・要素の少なさ 早期アクセスなのでしょうがないが2ステージ(もう1ステージ追加予定)、1キャラで使える魔法もある程度似たりよったりなので少々寂しい。 ・未完成要素 金の宝石、つまりお金を使って新たな魔法をアンロックする「研究所」はほぼ未完成。 初期の魔法やら、ステージ中で解禁されうる魔法をセッティングする場所になるようだが現状は機能していない。 早期アクセスである以上見える範囲でさえ完成していないのはおかしな事ではないが一応注意喚起がてら記入しておく。 [b]とはいえ体験版から約半年の早期アクセスインディーとしては十分遊べる。 もっと遊べる早期アクセスゲーもあると言われればそれまでだが、少なくとも私は買った事を後悔していないし、むしろ8割方満足出来たと自信を持って言える。 低評価レビューだらけで地雷感溢れる所にむしろ惹かれ、私恒例の年度末地雷処理祭りとして購入したが普通に当たりだった。 ただ、オススメ出来るかと言われると将来性を込みで考えないと人にはやや勧めにくいか。[/b][/strike]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Ballz: Farm | $1.2K | 89 | 84% | $0.99 |
| Russian Gangsta In HELL | $1.2K | 62 | 50% | $0.99 |
| Grottesco Absurdus | $1.2K | 62 | 87% | $0.59 |
| Lost At Sea | $1.2K | 66 | 56% | $1.49 |
| Fated Souls | $1.2K | 69 | 52% | $0.79 |
| Last Heroes 2 | $1.2K | 69 | 68% | $0.79 |
Related
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| Death Must Die | $2.8M | 21.6K | 90% | $6.99 |
| Outlaws of the Old West | $2.5M | 5.6K | 58% | $19.99 |
| Saleblazers | $2M | 1.9K | 79% | $29.99 |
| Yet Another Zombie Survivors | $1.8M | 13.5K | 91% | $14.99 |
| Ratatan | $1.8M | 3.1K | 86% | $24.99 |