
Help Red and Blue reach their goals without getting in the way of each other in this minimalist puzzle game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Slidetracked is a minimalist puzzle game where you draw coloured paths to make Red and Blue reach their goals without getting in the way of each other. It starts out as simple as it looks, but gets challenging as you dig deeper into the subtleties and consequences of the mechanics.
A unique simultaneous sliding movement mechanic
Discover and get challenged on your understanding of Red and Blue's movement logic in 60 hand made levels
Skip levels when you get stuck thanks to branching level selection
Minimalist graphics and smooth animations
A dark mode for relaxed late night puzzling
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[b]edit:[/b] a quick patch added dark mode, on-screen level numbers, more hotkeys and mouse wheel scroll. [b]slidetracked[/b] is a minimalist puzzler with the goal of making two connected circles bumble to their own exits. they're trapped inside a paper clip for some reason, limiting their movement capabilities and giving the game a unique selling point and a higher level of difficulty. there are [b]60 levels[/b], progression is somewhat branching, so occasionally you'll have multiple levels to tackle. they consist of dots, the circles can move from one to another if they are connected with a line of the same color. there can only be a single connection between dots, but the path can be trodden back and forth if need be. and much like myself, the circles suffer from decision paralysis, so if they are presented with multiple possible directions (emphasis on possible, limited by the other circle), they simply won't move. the first level has an interactive tutorial with the basics and new mechanics are introduced periodically. the local equivalent of colored keys is necessary to unlock the exit first, and level 20 brings another brief tutorial to present a neutral color that lets both circles pass, though they'll still prioritize their own. it makes things easier and more difficult at the same time, while obstacles next to later level blocking movement only provide difficulties. [b]undo is available[/b] and line segments can also be removed, no need to get rid of the entire red path if you want to change something in the middle, and it's also possible to re-color a line without removing it. when you're done, press play to see if they can actually reach the exit. it's really satisfying when they do, but if you decide to restart, the lines remain intact, which is great for tweaking instead of resetting the whole thing. the game [b]can be played completely with the mouse[/b], but there are a few [b]non-rebindable hotkeys[/b]. 'r' is level reset, numbers select line color ('build tools', as the game calls them, mouse wheel also scrolls between them), backspace is undo ('z' and 'u' also work), space is play/pause, 'q' is stop (resets circles, keeps lines), tab toggles movement speed. esc leaves the level without confirmation, but [b]individual mid-level progress is saved[/b]. right click removes a segment, no need to always select the gray icon. the presentation is minimalistic and clean, the music is fitting but not that great. settings consist of separate volumes and a windowed mode toggle with a resizable window, and on-screen level numbers and dark mode got patched in fast to combat all the blinding whiteness. as cool as the concept is, my brain simply couldn't comprehend all of it. once again, it'd be [b]foolish to expect a trivial puzzler just because smiling faces make it look cute[/b] and the first few levels are easy. still, I enjoyed it a great deal, got further on my own than I expected, and without any major issues it's [b]recommended if you're looking for something different and potentially difficult[/b].
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
挺神奇的一个解谜游戏,主角是两个小球,一红一蓝,中间有一个奇怪的别针一样的连接结构将它们绑定,限制它们之间的距离在任何时刻不能小于1格,也不能大于2格。玩家要做的是在网格的边线上画线,线也有红蓝两种颜色,画完后,红蓝小球会分别按照对应颜色的路线,每回合行走一格,每个谜题的目标就是让两个小球能按路线走到对应的终点,而且不会发生由于中间的连接结构而卡住走不动的情况。 本作后面还增加了一些别的机制,比如在必须在到达终点前经过的点,以及黑色的线——红色和蓝色小球都可以走的线——等等。小球的行动其实也不仅仅是“沿着对应颜色的线走”那么简单,学习小球的“寻路算法”,探索在各种情况下小球选路的优先级,也是本作解谜重要的一环。连接结构的不对称结构其实也有意义,不过这里就不剧透了。 机制和谜题设计都挺简约的,然而简约不意味着简单。我个人非常不擅长这种画路线类型的解谜游戏,没有办法找到除了直觉、枚举、试错之外的方法,更别谈逻辑了。决定买这个游戏只是因为侥幸:万一我不是不擅长画线,而是别的原因呢?结果是目前来看并没有别的原因。由于这个原因,最后几关对我来说是劝退难度,所以我就不打完了,推荐给大家吧。
简单而有趣的画路线机制
Very cute and fun! I've never seen a movement mechanic like this before, and it's very interesting exploring all of its consequences.
好玩,买!是规划红蓝球前进路线的解谜游戏。 一共60关,45+开始会容易卡关了,一共打了4.6h通关
Minimalistisch Ja, aber alles dabei was man will - Undo, Hotkeys, fast forward, Fenstermodus, sogar den Spielstand aus dem spiel heraus löschen. Musik ist unaufdringlich, Dark Mode soll noch kommen. Spielprinzip ist ziemlich unique, hab ich so jedenfalls noch nicht gesehen, ein gekoppeltes System mit entsprechender Limitierung, sieht einfach aus, ist aber ab so c.a. Level 45 echt ne Kopfnuss. 60 Level reichen locker für wenigstens 4 - 6 Stunden, je nach Erfahrung.
really great puzzle game. I've already started waiting for the developer's next game
pretty solid puzzle. the control is kinda wonky tho (like, why not TAB to step, ESC to reset state w/o going back to lvl selection). but not bad overall. not bad at all.
Slidetracked is a very good minimalistic physx based puzzler. It is a really solid puzzler, it has 60 levels, most of them are easy. I don't like puzzlers that have great ideas but don't build on the core mechanics. This game got very confusing very fast, well at least for me. Let's just say that you will have to learn how some aspects work on your own and that is ok . This game gets interesting when you reach level 40, you will get 2 paths, the 1st is to get to the end and the other that is optional but at the same time has the best levels in the game. The optional levels introduce barriers and that made the game very interesting and challenging, The only minor negative and positive thing at the same time is that I wanted more levels. This is a very good puzzler and it is an easy recommend if you ask me (and you are since you are reading this)
引入障碍物后控制这个回形针有一种倒车入库的感觉
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| JQ: dogs & cats | $1.6K | 107 | 88% | $0.99 |
| Trio | $1.6K | 107 | 59% | $0.99 |
| Slam Bolt Scrappers | $1.6K | 55 | 55% | $4.99 |
| Riaaf The Spider | $1.6K | 216 | 87% | $0.49 |
| TTV4 | $1.6K | 87 | 94% | $0.99 |
| yebushou:defeat pirates | $1.6K | 87 | 51% | $0.99 |