
A cozy idle incremental game about the satisfying rhythm of chopping ingredients. Unlock new produce, upgrade your knives, and grow your earnings — all at your own pace, with no pressure and no timers.
Modeled estimate, not a reported figure. How we estimate →
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About

A cozy incremental game about slicing ingredients and earning money.
Relax, progress, and enjoy the simple satisfaction of every cut.


Every ingredient you slice earns money. Use your earnings to unlock new products, discover more profitable ingredients, and expand your kitchen.
The further you progress, the bigger the rewards become. There is always a new ingredient to unlock and a new milestone to reach.

Unlock a collection of unique blades and build the perfect toolset for every stage of your journey.


Customize your kitchen with a variety of cutting boards, tables, plates, and other decorations.
Every item provides unique bonuses that improve slicing speed or increase profits. Mix and match your equipment to create a setup that fits your playstyle.


Choose the perfect radio for your mood and enjoy a variety of music styles while you play.
From relaxing jazz and tavern melodies to rock, hip-hop, pop, and electronic music, your kitchen sounds exactly the way you want it to.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Turkish
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was locked in 10/10
Cool game. Relaxing. I especially liked the game's graphic style. It's reminiscent of games from the 80s–90s. It's satisfying to watch how nicely and quickly the various vegetables get sliced. I think it'll be a good way to pass the time during boring work meetings. You feel like a professional chef. There's a nice balance: not too hard to play, but not too easy either.
Honestly I love it, its just super meditative and satisfying game. Its not about incremental part of gameplay, its about the process. Super meditative and satisfying and I love it.
I think a good alternative name for this game would be "Chop Til You Drop", because that's basically the gameplay loop I've been stuck in for the last 12 hours. In short, this game is really repetitive, but super addictive. The whole premise is to chop your veggies (you get more foods as you progress), gain more money and spend said money on upgrades. You can mix up the decor to get speed and income bonuses, including what music is playing on the radio. Which brings me to my favourite part of this game: THE MUSIC!!! The music is fantastic. Lots of different genres, great tunes that get you having a little groove in your seat. Overall, would recommend if you're in need for a grindy distraction with simple mechanics.
good game
Slice To Meet You has 3 major factors in his favour: - the incredible soundtrack and how it's used inside the game through the radios - cozy and chill art style, animations and visuals. - nostalgic Clicker Heroes inspired gameplay, without delving into an endless grindfest This game feels very much satysfying with only a handful of mechanics to keep track and the rest is just vibes. The issues this game had were fixed for the most part with some balance changes and a prestige system, but more importantly the devs listen carefully to feedback and that's worth a lot! Some personal (spoilery) feedback: [spoiler]The prestige update fixed many of the game's balance issues, but there are still a few areas that could be improved. The early progression after a fresh start feels well-balanced and engaging. However, once you earn the final plaque, the pace slows down significantly (Also, the final plaque is currently in Russian and I couldn't read it! It would be great if it remained visible on the table so players could read it later) At that point, the remaining grind is mainly for the last 2 knife tiers (especially the final one) and the missing booster skins. You're also left with a large surplus of Chef's Hats with no meaningful way to spend them, making many task rewards feel wasted. Also the upgrade menu is just a few pixel short from not requiring a wheel scroll! My main suggestion is to add at least two more products after Fish. Right now, each new product only increases income by about +1Q, which isn't enough to support the cost of the final knife tier, starting at nearly 2q. Adding more late-game products would keep income scaling smoothly, make the final knives more practical to unlock and use, and give players more opportunities to earn coins for booster skins without relying on excessive grinding.[/spoiler]
Really fun clicker with great music and a cool atmosphere. It's easy to get hooked and just chill while playing. I'd love to see more unique mechanics in future updates. Also I'm a huge achievement hunter so I really hope achievements get added someday. Overall a great game with lots of potential
too repetitive too plane
Хоч візуал і музика у грі дуже класні, стало дуже нудно особливо на останніх рівнях прокачки. Також якщо все ж таки захоче пограти візьміть тонкий важкий предмет щоб затиснути пробіл
I wrote a long review previously, just to check in today to see they released a patch today fixing essentially everything I'd complained about. Fairplay. If that's not a sign of a decent dev I don't know what is.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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