
Slice & Dice is a puzzle game where the objective is to place the die in the goal frame. Using realistic physics, the player can move the die by affecting the cubes within the environment through a variety of actions like slicing and destroying them. It’s a party game that players and viewers alike can enjoy!
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Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese*, Italian**languages with full audio support
Reviews
What an adorable and well made puzzle game! Slice&Dice is a physics puzzle in the tradition of Cut the Rope (the real one, not the cheap clone avaliable for VR). That concept is magnified here, because you can cut whole surfaces producing a tridimensional domino effect trying to push the dice into the escape hole, and maybe even other items to collect. From the technical point of view, the game uses low poly untexturized assets with a good polishing and style, where it really excels is the soundtrack, a sort of Taito inspired collection of 8 bit tunes. Game's description indicates 100 levels and 20 hours, I'm updating my overall time as I'm stuck at 97/100 just now: still 20 hours seems a lot, but I'm at 9 hours and the length depends almost only on your skills and your intuition, the last dozen is a real nightmare to beat. Level design here is a thing, any single stage need to be understood in his logic or has a role in teaching you a new mechanic. In last chapters you're going to see also multi floor rooms and very Portal style kind of puzzles. Difficulty starts low and grows, as a puzzle lover it's exaclty the kind of challenge I was searching for. Not the right title for those easy to be frustrated, you won't beat this one without a good amount of patience, intuition and precision. I've played most of not early access puzzle games for VR, and by far my favourite was Bounce. I've to say than it's a draw: both are exceptional puzzle games, with an awesome use of VR and an amount of contents and challenge on par with best monitor titles. Slice&Dice is a masterpiece, don't be fooled by the price.
This is a nice puzzle game which fits VR very well. Many problems require that you walk/teleport around and find the correct angle to apply your cutting tools. However at least for me it presents a steep learning curve: the first 32 levels were doable easily with a four star rating. Level 33 was hard and with a lot of trial and error I solved it just to be stuck at level 35 without a glue. The game offers 100 Levels and for me it seems that people loving hard puzzles will have a very good time while others might get frusted and leave the game. Update: With the first update they took care of my notes (see blow) and for me the game is now perfectly enjoyable! Furthermore I figured out how to solve the next few puzzles and this gives a nice satisfaction (and for me there are still 60 more levels to be solved...) Notes from my original review: Two additional notes: 1) While the music is ok, it is not my taste and I would prefer to have an option to turn it off. 2) I play with the Vive in roomscale and I understand that the game tries to offer many styles of movement, but for me it is anoying that teleport also allows for turning and thus requires me to rotate the press on the touchpad so that I don't change my orientation after teleport.
fantastico gioco a parer mio poco valorizzato...meriterebbe molta piu considerazione..ad un prezzo simile non è possibile chiedere di piu..per ora sono a circa il sessantesimo livello e il gioco si sta facendo sempre piu duro ma comunque risolvibilissimo,ma ho il presentimento che gli ultimi livelli siano quasi impossibili da risolvere..vi farò sapere ;-)...lo consiglio a tutti gli amanti del genere.
bueno juego muy basico en cuanto a manejo y control, su complejida se centra en los niveles que conforme vas avanzando es necesario pensar cuidadosamente que elementos hay que cortar o destruir, dejo un gameplay que hice de el :P https://www.youtube.com/watch?v=CFunXYvqtgc
淡々と遊ぶ物理パズル。 断面は、角度を決めてボタンでバッサリ切断するタイプ。 自由に切りたかったが、まあ仕方ない。 つまらなくはないが、まあ地味です。
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