
Sleeping Valley - a new arcade platformer game In Sleeping Valley you only have one life to live and it's your job to see how far you can take this cute character on his brutally hard journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥
只能说有卡不亏,操作不太友善,属于人为增加难度
Bardzo kiepski platformer, który ma problemy z hitboxami. 2/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you arent gonna read this
goof
Отвратительное управление. На втором (красном) уровне вообще дохнешь в первую секунду на спавне, ничего не успевая сделать. Полнейшая херня.
[h1]Sleeping Valley (pt-BR)[/h1] [hr][/hr] Trata-se de um jogo de plataforma 2D que carece de identidade, coesão artística e personalidade. O visual é excessivamente simples, adotando uma estética liminal baseada em uma paleta de cores restrita e um fundo com parallax desfocado. Há uma clara aproximação estética com [i]Badland[/i], possivelmente influenciada pelo contexto da época de lançamento. Do ponto de vista técnico, o título apresenta baixo nível de polimento. Os controles são imprecisos e pouco responsivos, comprometendo a fluidez da jogabilidade. O design sonoro é problemático: além de se apoiar majoritariamente em chiados e ruídos ambientais, os efeitos sonoros de pulo são desproporcionalmente altos, tornando-se incômodos ao longo da experiência. Em alguns níveis, há uma tentativa de trilha musical, mas ela se manifesta de forma inconsistente, com melodias simples e levemente desafinadas — em especial um piano repetitivo que se torna irritante com o tempo. Soma-se a isso a total ausência de uma narrativa ou contexto, o que reforça a sensação de vazio e falta de propósito do jogo. Um dos problemas mais graves é a falta de independência da taxa de quadros. Quando executado em FPS elevados, a velocidade do jogo aumenta de forma descontrolada, resultando em comportamentos erráticos e tornando a experiência praticamente inviável. [hr][/hr] [h1]Sleeping Valley (En)[/h1] [hr][/hr] This is a 2D platformer that lacks identity, artistic cohesion, and personality. Its visuals are overly simplistic, featuring a liminal aesthetic built around a limited color palette and a blurred parallax background. There is a noticeable resemblance to [i]Badland[/i], likely influenced by the game’s release period. From a technical perspective, the game shows very little polish. The controls feel imprecise and unresponsive, negatively affecting gameplay flow. The sound design is problematic: it relies heavily on static-like ambient noise, while the jump sound effects are disproportionately loud and become irritating over time. Some levels attempt to introduce music, but the execution is inconsistent. The tracks are simple and slightly out of tune — most notably a repetitive piano melody that becomes annoying over time. Added to this is the complete absence of any narrative or context, which further reinforces the sense of emptiness and lack of purpose. One of the most serious issues is the lack of frame-rate–independent logic. When run at high FPS, the game speed increases uncontrollably, resulting in erratic behavior and making the experience nearly unplayable. [hr][/hr]
4/10
треш
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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