
Trapped in a relentless cycle of terrifying sleep paralysis, your grip on reality begins to slip. One night, you awaken in a place that feels like home—but something is deeply wrong. Uncover the mystery and shape Thomas' fate through meaningful choices.
Modeled estimate, not a reported figure. How we estimate →
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About
Barkley Valley, British Columbia, Canada — August 16, 2018.
Thomas is trapped in a relentless struggle with sleep paralysis, haunted by inexplicable nightmares that blur the lines between dream and reality. One night, you awaken, and it’s not a sleep paralysis anymore—it’s still your room, but something feels different. Something is different.
Step into Thomas’ fractured psyche in this story-rich, first-person psychological horror game. Relive his horrifying episodes, piece together the mystery of his unraveling mind, and make impactful choices that will determine his fate.
Narrative-Driven Experience: Immerse yourself in Thomas' story, narrated as he documents his descent into the unknown. Every revelation pulls you closer to understanding his fractured reality.
Meaningful Choices: Your decisions influence the story and shape your journey. Will you emerge stronger or spiral into chaos?
Investigative Gameplay: Gather clues from narration, notes, video tapes, and even in-game websites to piece together the enigma.
Sanity Management: Fear and stress take their toll. Navigate tense scenarios carefully to keep Thomas grounded—or risk losing it all.
Puzzles: Solve intricate puzzles that block your path, each tied to the mysteries of Thomas’ mind.
Multiple Endings: The fate of Thomas—and his sanity—is in your hands. Your choices will lead to different outcomes, each reflecting your path.
Unique P.T.-Style Loop: Experience an original, mind-bending gameplay loop inspired by the psychological terror of P.T., with a twist that ties it to Thomas’ story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Great game i think i creamed myself though 10/10
might as well watch grass grow. this is the worst indie horror game i have ever played. by far. - the pacing is horrificly mind numbing - walk speed: snail - the story is so much not interesting that it's more cringe than horror - the narrator ruins the last bit of horror that could have come up - NOTHING happens in this game. it has like 2 jumpscares that are telegraphed so hard that it's again just cringe - it's more walking in cycles while listening to unnecessarily dramatic and unfitting "horror" background music than anything else honestly i wouldn't even play this if they paid me for it my poor 8 euros
Das ist einfach kein Spiel für mich. Ich kann verstehen, dass es Leuten gefällt, aber mir ist die Gangart hier deutlich zu lahm und seicht. Der Charakter erzählt mir am laufenden Band Geschichten aus seinem Leben, die mich null interessieren und der Horror hat bei mir gar nicht gezogen. irgendwie wirkt das Spiel auch optisch so komisch halb fertig. Es ist kein Schrott, aber mich hat es null abgeholt. Macht Euch gerne selber ein Bild in meinem Video hier: https://youtube.com/live/d1GBVNbBE58
the jump scares were not scary what so ever
Not a bad game, it has its moments. I think its strengths are its story telling and atmosphere. It definately suffers from a pacing issue and puzzles being too simple and areas taking too long to clear. If you had a better payoff for an area the pacing might feel better but the story should proceed more quickly in my opinion. Not a bad game, but not a great game either.
游戏节奏: 晚上鬼压床动不了 白天公司当工具人抱怨一天, 晚上回来重复。 问题在于:前三天重复毫无意义,好不容易进入梦境空间了还在挖坑画饼,而且 不 恐 怖
jogo não tem tanto jumpscare, mas cria um ambiente sinistro, joguei ele todo arrepiado e quase saí dele de medo kkkkkkkk mas é mto bom, e a história é leal também... mto massa recomendo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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