
SLAYERS FOR HIRE® is a free-to-play indie platform fighter with an emphasis on speed, precision, and creative characters. If you want something fresh to play with your friends, look no further. Playable online or locally with 2-16 players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a really unique philosophy related to projectiles. They persist and have all different kinds of interactions with your character to explore. For the money, you get a quality online lobby system and two characters with very fun and distinct mechanics to fool around with. PLUS you get to support an indie dev. P.S. WAY BETTER THAN ICONS.
There isn't much yet and it's very rough around the edges. It's very much a low budget indie game. But it shines in the most important aspect - the gameplay. It feels incredibly smooth, it is accessible for newer players without compromising the learning effect. This game is an absolute blast to play with friends, and the netcode allows almost seamless online matches. The developers are also very active within the community and take feedback seriously. It has already come very far since the Alpha and Beta builds. If you enjoy Smash Brothers casually and want to try out something new to play with friends, buy this game. If you enjoy Platform Fighters competitively and want to expand your horizons on what is possible within the genre, buy this game. If you want to support a small indie dev team that puts all their effort into their game, buy this game. If someone you know tells you to buy this game, buy this game!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We need more solid platform fighters like this. Feels crisp, netplay is good too. And I love the creative movesets. I don't like, however, the lack of full movesets for each character. The devs claim it's to avoid having useless moves, but if you're played Melee or any game like it enough, you'd know that even trash moves have their place sometimes, and allow for even more creativity. Having multiple inputs perform the same attack also feels unintuitive and even a bit confusing. I think it's a way for them to get out of extra animating, which I can't blame them for, but I'm still not a fan of the decision and think it's antithetical to the creative and expressive nature of the genre. This used to be a positive review until I tried playing it again and the aforementioned decision to neuter movesets felt even worse than before. That said, we still need more good platform fighters so I still support it and hope Slayers succeeds, but I don't see that happening without some changes.
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Не поддерживается русский язык
Dead game, sadly
Game seems fun but can in no way recommend, 90% of my in game time has been sitting on a matchmaking screen waiting. Hopefully tried it again after the spy update and got nothing but crickets. I shouldn't need to go to a discord to find someone to play against in 2020 with so many other better, more alive platform fighters on the market. If the way the devs intend to hook in new players is new shiny gold skins for the 3 character roster then i have to say i regret buying. Should have seen the red flags when the bots in training mode couldn't even be asked to get up after the'd been knocked down, clearly they knew something I didn't. [b] TLDR [/b]: Strongly suggest you stay clear of this one. Even for early access there's a crumb of content here and the playerbase reflects that.
Dev bailed ignore
The game seems fairly solid, but... as one does, one of the first things I did was go to the training mode. The CPU proceeded to immediately beat the crap out of me before I could even do anything (again, this is training mode) and then, of all things, started teabagging like crazy once I was dead. There doesn't seem to be any way to prevent the CPU from attacking you in training mode, which sort of defeats the purpose... The tutorial video was helpful I'll admit... but I was unable to find any online matches. For now, immediate impressions are lukewarm at best... but I'll probably give it another try in the future.
Oyun hıza, hassasiyete ve yaratıcı karakterlere önem veren, oynaması ücretsiz bir bağımsız platform dövüşçüsüdür. Arkadaşlarınızla oynamak için yeni bir şeyler istiyorsanız, başka yere bakmayın. 2-16 oyuncuyla çevrimiçi veya yerel olarak oynanabilir.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.