
Manipulate colors and time to solve mind-bending first-person puzzles in a distorted virtual world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This game is the first title developed entirely by a South Korean university student.
It is heavily influenced by Portal 1 & 2 and Superliminal, and includes the classic fun of first-person puzzle games.
Gameplay focuses on visual colors and precise timing for puzzle-solving.
It features jump maps, time-control device puzzles, and puzzles based on optical illusions.
Play time : 3~4 hours
You are
an AI agent assigned to fix a virtual world where time has completely stopped. Infiltrate a security system that appears cute, yet remains unstable and unpredictable beneath the surface. Fully voiced companions will guide you through your mission as you uncover errors, restore order, and bring the world back to life.
A first-person puzzle game in the form of a room escape with a jump map, optical illusions, and devices using the RGB concept of the three primary colors of light.
It consists of about 70 stages and various puzzles.

Using Clock
Using Brush
Using Pocket watch
Colors that stand out in black and white graphics
In a world where time has stopped, control the time of colored objects and move them to solve puzzles.
Precise timing and color settings
Set the color of the objects and create a path to cross by timing them!
Creative classic puzzle game
Enjoy novel and complex puzzles based on the classic first-person puzzle game.
Moderate difficulty
It's a level of difficulty that anyone can enjoy, not so hard that it's frustrating, and not so easy that it's boring.
Collect Easter eggs
Find nine different colored Easter eggs hidden throughout the map and bring back the colors of the world.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Reviews
色を使い分けて進むパズルゲーム コンセプトは面白いしゲーム性も面白いのですが、全体的に説明が不足してて、全部アイコンになってます。 また、進行状況が正しく保存されないず、一度クリアしたチェックポイントからならやり直せるようになってるので、次の部屋クリアしたらやめようみたいな事が出来ないです(この仕様のせいであるステージのギミックがストレスになります) あとホームに戻ると強制的にフルスクリーンにされます。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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