
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 714 reviews with recorded playtime.
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра чисто для фона. Включил себе подкаст или что-то такое и сидишь играешь, только так можно продвигаться вверх, иначе, придумывая колоду и вылавливая под нее карты, рискуете перемудрить и не пройти дальше - 100% стратка.
手机上玩了很久为情怀补票
Good game
比塔二好玩多了
第一次玩rogue卡牌类游戏,玩的太爽了。只推荐Slay the Spire 这版神作,第二代续作啥鬼东西啊。
This game needs to be studied. I keep playing, but I have no idea why.
长期游玩价值不足。部分听牌策略过于强大的同时部分卡需要调整,玩到后面越玩越像做题,缺少其他方面的乐趣。 角色的打法被固定的环境所左右,长期玩下来必定趋向最优解,肉鸽只是延缓了这个过程,并没有改变结果。 建议游玩300个小时后直接删掉游戏,追求sl连胜毫无意义。
Баланс. Пожалуй, именно это - важнейшее отличие от других декбилдеров Создать много разных билдов в декбилдерах очень просто. ДоТы, много слабых ударов, один сильный, броня-отхил... Куча вариантов, одним словом. Но Slay The Spire сделала эти билды сбалансированными, а это - воистину достижение. Разные (и реально по-разному ощущающиеся) враги. Разные ивенты, разные элитки и разные боссы Единственное, играть с вики НАМНОГО комфортнее, чем без нее, увы
Rng is not on my side but this game is at least better the more u play it.
Genuinely i'm ass at this game, but lowkey fun so
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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