
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 smooched the Princess
Esto definitivamente es un juego que vale la pena, es solo leer y tomar decisiones pero tiene ese algo que te atrapa y hace que quieras seguir, 100% recomendado aun mas si no haz visto nada previamente.
Marriage counseling simulator with a fantasy backdrop. Beautifully written and animated into life, it captured me into it's never ending allegorical loop. Felt called out, angry, happy, disgusted, scared and eventually indifferent. Problem was the end game. Fantasy part was lacking, it was derivative from emotionally engaging relationship drama. I get it, change is a core principal of this game but dialogue between the two characters was already enough to convey it. Why create a philosophical discussion ground in the guise of a fantastical apocalypse setting? There are no stakes for me to care about it. Anyways, if you like interactive stories, this one definitely is a must play.
Heart... Lungs... Liver... Nerves... Heart. Lungs. Liver. Nerves. Heart lungs liver nerves. heartlungslivernerves! Great game.
what an easy game," i thought. slay the princess. the objective couldn't be more obvious. but the more i listened to her, the more i questioned whether i was ever meant to slay the princess at all. the title is a strange thing. It doesn't just tell us what something is it tells us what to believe before we've even experienced it. by naming the game slay the princess, it quietly binds both the player and the princess to a single expectation. but are names truths, or are they merely cages for ideas too complex to understand? the game isn't difficult because of its mechanics. it's difficult because it slowly convinces you to question the very premise you accepted without hesitation. You stop asking, "how do I slay the princess?" and start asking, "why was i so certain that i should?" maybe the title was never an objective. maybe it was the first lie.
■アートワークは良いけどゲームとして微妙 ・ストーリーが抽象的すぎて楽しめなかった。 ・アートワークを前面に出した実験的作品であって、あまりエンタメっぽくはない。 ・「プレイヤーの選択によってプリンセスが変化する」という大枠なのだが、訳もわからず選択させられ超展開を見せられ続けるので、インタラクティブメディアとしてうまく機能していない印象だった。 >プレイヤーの納得感があってこそ、選択の結果が効くのではないかと感じた。 ■その他雑感 ・膨大な分岐とエンディングリスト、それに伴う実績数で、こまめに達成感を刺激する作りになっている。 ・が、そのどれもが(1週半ほどした限り)ナレータとの小突き合いや精神世界的な描写で、分岐は膨大なはずなのに大きな変化が感じられず、早々にダレてしまった。 物語を求めるのではなく描写を味わうタイプの人なら楽しめそう。 ・元が母国語じゃないのも楽しみづらかった原因かも?
Hay voces en tu cabeza que dicen que mates mujeres, juego hermoso en todo sentido alv
终于补了票 相信我,这绝对是神作,如果你玩不下别的游戏了,而你又恰好想要静下来好好思考一番,那这款游戏不会让你失望
Não consigo matar a princesa, chorei dms e tive varias emoções com o jogo no final.
Esplendid game, full of interesting choices with a magical touch of the unknown.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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