
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 641 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
■アートワークは良いけどゲームとして微妙 ・ストーリーが抽象的すぎて楽しめなかった。 ・アートワークを前面に出した実験的作品であって、あまりエンタメっぽくはない。 ・「プレイヤーの選択によってプリンセスが変化する」という大枠なのだが、訳もわからず選択させられ超展開を見せられ続けるので、インタラクティブメディアとしてうまく機能していない印象だった。 >プレイヤーの納得感があってこそ、選択の結果が効くのではないかと感じた。 ■その他雑感 ・膨大な分岐とエンディングリスト、それに伴う実績数で、こまめに達成感を刺激する作りになっている。 ・が、そのどれもが(1週半ほどした限り)ナレータとの小突き合いや精神世界的な描写で、分岐は膨大なはずなのに大きな変化が感じられず、早々にダレてしまった。 物語を求めるのではなく描写を味わうタイプの人なら楽しめそう。 ・元が母国語じゃないのも楽しみづらかった原因かも?
This isn't a classic "I can fix her" scenario but rather a "We can fix each other" situation. The writing and voice acting are phenomenal, which is a relief because the core loop forces you to replay the story constantly to see every ending. Surprisingly, it never drags or gets stale. I can wholeheartedly recommend it, especially so if you want a protagonist who isn't just good or just bad, since the story lives off of being morally ambiguous.
Não consigo matar a princesa, chorei dms e tive varias emoções com o jogo no final.
Esplendid game, full of interesting choices with a magical touch of the unknown.
not only is this game a masterpiece, but the art style and voice acting are phenomenal. and that's not even mentioning the games symbolism. THIS GAME IS SO PEAKK
某分支出塔前共餐和玩遊戲的情境,反應現實中人們對親密關係的假象。 或許看起來雙方認真經營著固定的生活模式,內心其實空虛不已。 隨著公主一次次回答,光線隨著火炬逐漸變暗,也暗示著對感情的不安和冷卻的具象化浮現。 唯一答案其實早在各自心中,互相坦白諒解才是走出牢籠的真理。 最後一起走出塔在星空下與公主共舞時,真有一種為了她也不在乎世界毀滅的感覺。
Totally worth it.
I really enjoyed Slay the Princess way more than I ever thought I would. It was a tad bit confusing at first but as I began to get more into the game I found myself increasingly motivated to go out of my way to try different option and hunt down every single achievement and ending the game has to offer. I can't recommend this game enough to anyone looking to play.
I killed her and was content.
Resist your betters.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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