
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 34/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.2Kreviews | 97% | — | $20.6M |
| $9.89−45% | 249ratings | 94% | #174 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stop reading reviews. play this game already. it's best to go in 100% blind, i promise you.
Today I got my last achievement. Got to 100% after almost 32 hours and it was absolutely worth it. I haven't seen any game like this, one of the best experiences I've tried! Also, the Happily Ever After route was what made me love this game beyond what I thought it was at first sight, it's so much more than I could ever thought.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.5M | 38.1K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.6M | 2.4K | 95% | $19.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $14.4K | 55 | 89% | $10.99 | |
| $14K | 28 | 100% | $12.99 | |
| $555 | 3 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si
Very good game! controls were a bit hard, and sometimes i had to grab onto my body pillow to stop myself from quivering from the jumpscares, but otherwise a 10/10 game! In all seriousness, the game is really good, and I really loved the dynamics between the princess and the protagonist. I would 100% recommend to anyone who is looking for a visual novel to replay over and over and that will stick with them forever.
What the ♥♥♥♥ am I
there are simply so many paths to choose and by far, my favorites would have to be "The Thorn" and "happily ever after". such a good game, well drawn and written beautifully. get "the pristine cut", it is SO worth the money.
Easily the strangest game I've ever played. It is like playing through a nightmare (in a good way), which I think is what the devs were going for. At first, the repetition seems confusing and it is unclear how your choices are impacting the narrative. But after a couple "loops" it starts to make a little more sense. It is definitely short (I beat it in just over 6 hours) but it is a game you'll want to play at least two or three times to see how different things can be based on your choices. If you enjoy narrative-driven games that allow for player agency in how the story unfolds, you should definitely pick this one up. Score: 8.9/10
Amazing and deep story. The title doesn't do it justice, but any more than it would be tainting the experience.
There's just so much to do. This is an absolutely mind boggling story experience that pushes the limits of what a "visual novel" can be. It really feels like every little choice you make changes the outcome of your path.
A very interesting game with great art, music and voice acting
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.