
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 662 reviews with recorded playtime.
Reviews
Themes across 661 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very moving game. It'd be nice to have a graph view to better understand which actions lead to which outcomes.
Do no spoil yourself and just play it
yes
全收集了,我觉得我有必要给这个游戏写一个评测,下面内容涉及剧透。 玩家初玩时可能认为这是个有具体的世界观的、各方势力相互博弈的游戏。不过玩下去就会发现,这是个哲学的世界观,公主和你分别代表了变化与不变的神,但是都在沉睡没有苏醒,于是他们在不同的平行世界中投影出剧情中的公主和你,来进行互动交流、相爱相杀,当发生生死(或少量事件)时换一个平行世界进入下一章,最后公主的经历和体验会作为容器被变化之神回收,塑造其神格,收集到5个容器时便会苏醒,触发两个神之间的哲学辩论,最后由你决定如何对待变化之神,到此为一整局游戏。但就是这样狭小的世界观,也可以被设计师利用的很好。 玩家玩过一些不同线的时候,就会发现公主在第一章之前的经历为一张白纸,这样你对公主在第一章做出的行为,会塑造公主基本的性格,并对应到第二章,在此基础上第二章的行为又会塑造第三章的公主(或者直接结束)。在白纸的状态下,这其中的情感与对抗尤其强烈,玩家甚至能感觉到一个人性格形成的过程。但它也不是纯情感的游戏,在基本的剧情里还渗透着很多理性,让剧情有了支撑度。在一些选项处的微小改动,会引起结果的不同,因为这细小的差异从纯粹的对抗转变为相互理解,或是公主的性格有了微妙的变化,或增加了其他的选项,甚至可以跨章实现。自始至终公主都想要出去那个困住她的小屋,她实在太可怜了,而且游戏也没描写过小屋之外的世界,所以随着游戏时长增加玩家最终基本都会站在公主这边。 这游戏的哲学讨论其实停留于表层,最后的辩论其实变与不变本就是一体两面,不能只去其一,所以变化之神这边的观点要成熟许多,你的辩驳相较要苍白无力,所以你只能靠正面武力去杀死变化之神。比起哲学的内容,我更喜欢剧情的细节及其所反映的生活(心理学)道理,包括但不限于行为的一致性对于对方信任的影响,依赖于他人主体性丧失导致空虚,在看似不可沟通的外表下还有着相互理解的机会。还有就是这游戏的美术太出色了!这游戏带给人的震撼多是因为美术,汉语翻译也很顶,单靠剧情这游戏的评价是没法够到这么高的。 在狭小的世界观下,它所反映的道理也许不够深刻,不过它足以唤起你心底处最原始的情感而不是表面的感动,并建立在精雕细琢的剧情和精奂绝伦的美术上,这也就是这个游戏的精华所在,它或许能对你在基本的待人之道上造成影响。不过玩家需要接受该游戏的设定才行,不然在一些地方较真,可能会感到困惑。
好
This game is really cool. It's got wonderful voice acting and manages to be both funny and touching. The art is awesome it's so different from what I'm used to seeing in games and it adds to the fantastic nature of the story. Definitely worth the play!
i love my princess
Surprisingly addictive. One of the best visual novel games i have ever played.
被恋爱模拟tag骗进来的,草。美术风格很有特色,配音也很可爱。感觉前面的选项和最后终局没太大关系,也许是触发条件比较苛刻,整体来说一周目还是不错的。后面的体验就有点像集邮,我不太喜欢在选择取向的游戏中为了解锁CG和成就去走我不想选的线路。 终局的哲学讨论比较多,我的理解是公主代表内心世界和人格,外部世界厌恶不确定性,你需要在扼杀个性拥抱永恒的安定,与保卫公主对抗虚无之间做出抉择。
Que jogo sensacional, a historia é muito boa, a quantidade de opções que temos é impressionante, porém a estrutura dos textos acaba incomodando por que tem tanta opção de dialogo, que muita coisa fica para baixo e você vai ter de scrollar para encontrar a opção que você quer escolher depois de ler todas e o jogo é uma repetição de ciclos em alguns momentos você vai deixar de ler a opções que ficam lá no finalzinho.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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