
Slash the Tower is a turn-based climb: read foe intent & energy; gold-shop between fights; unlock floors/bosses on the map—rerun at tougher difficulties.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Slash the Tower is a turn-based climb where every floor is a card duel—and the price of winning is pacing your energy against whatever the enemies plan next. Fight your way up a branching tower map from the level select screen, unlock new stretches as you clear encounters, and steel yourself for boss battles that deserve the spotlight treatment in the UI. Between runs, spend hard-earned gold in the shop to shore up your deck with survivability-focused options while you sharpen your slashes for the ascent. Nail the finale, claim victory over the tower, then crank the challenge with multiple difficulty modes when you’re ready to do it again from the main menu.
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Languages: English
Reviews
AI slop for poor gaymers.
AI slop. Why even bother making a game if you're just going to fill it with AI art like a scumbag? And no, Early Access isn't an excuse to do that. Lack of development skills also isn't. Seeking convenience isn't either. Make a better game next time.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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