
Skulls Skulls Skulls is a short active Incremental game. Fire spells at the cave, get skulls, spend skulls on yourself and get more and more powerful!
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About
Skulls Skulls Skulls is a short active Incremental game. Fire spells at the cave, get skulls, spend skulls on yourself and get more and more powerful!
Key Features
Simple but satisfying gameplay
Buy upgrades to become more powerful
Rearrange upgrade glyphs to improve your mage
No meaningless upgrades
Get thousands of skulls
Short 1.5 hour experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Portuguese - Portugal
Reviews
Disappointingly simple, and not enough skulls.
Quelle horreur... 3 menus qui ne se ferment pas automatiquement, un bouton "reset" que j'ai accroché par erreur et qui ne demande pas de confirmation; et a effacé mon avancement... C'est un CLICKER ainsi qu'un IDLE. Je ne voulais pas d'un idle, encore moins de devoir cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer, cliquer...
hell yeah, i won
Based and Khorne pilled. Fun and simple incremental experience with probably the most unique gimmick Ive seen in a while with the glyph arrangement system. Absolutely worth the price!
Pro: Is the price fair? Yes. Does the game provide the advertised experience? Yes. Are there Skull? Yes. Do the numbers go up? Yes. Con: Can you pet the companion? No. How many skills are there? Four glyphs. Six upgrades. Does it tickle the brain? There's a glyph optimization puzzle... [spoiler]with eight slots and four glyphs. The challenge is remembering to read the glyphs and move them from their default placement. [/spoiler] Does it need RNG to win? Technically, no. [spoiler]Realistically you'll be boosting a Skull Rain to make any meaningful progress after all the upgrades have been purchased. [/spoiler] Does the companion die? [spoiler]Yes.[/spoiler] Why did you not recommend this purchase? I'm trying hard to be positive and everyone should value their time, even game developers, but this purchased game played like a demo level or proof of concept. One screen of skills. An entire screen dedicated to moving glyphs around with the only important quality being adjacent blank cells. Single digit bonuses and a 'prestige' tier that multiplies the base skull gain by 10 for three tiers. I'd love to play a skullier version of this. Make more, please.
Boring and no story. If you expect a game like Flufftopia, dont buy this.
This game is very mildly interesting to learn, but it just kinda sucks overall in the end. It never lets you get more of the thing that looks most interesting to get from the very beginning of the game, and the last achievement that 16% of players have can't be achieved in the current version of the game, or has a bug preventing it from being achieved after using the "restart" button. I beat the game 3 times total, 2 of which were fully aimed toward getting the final achievement, but it wasn't awarded to me at the end. Don't waste your time on this. There are much better time-wasters than this.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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