
--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 32.3Kreviews | 88% | — | $20M |
| $24.99 | 7.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Censorship
入坑新玩家注意,此游戏PC端无汉化,针对一些玩法和常见问题我有给新人做出一些翻译,xhh和xhs上直接搜索即可得,画风配乐打击手感都很不错,唯二缺点就是无汉化和人少,对了这个经常史低8块,别买贵了!————爱来自新卫城
можно бить женщин
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 243ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I may be beating a dead horse with this but here it is anyway. I love this game, have several hundred hours on the Xbox 360 version, always loved how unapologetically edgy the subject matter was. It appears that after Lab Zero handed the game over to Hidden Variable, that design philosophy went out the window. Since it seems like they have been obsessed with censoring various in-game imagery for being "too edgy" something I respected about it in the first place. At least the gameplay seems to be fully intact, which is all that is really important, but I cannot condone overly sensitive, out of touch devs changing something that people like after they acquired the game 10 years after its release. Especially when many of the changes didn't even seem to achieve the intended effect.
rehire the original staff
O jogo tinha inicialmente a ideia de ser provocativo, em todos os sentidos da palavra. Mas depois de um certo abandono e "venda" do jogo para a empresa Hidden Variable Studios eles decidiram censurar "conteúdo problemático" do jogo, o que foi um tiro no pé pois a identidade do jogo é ser provocativa mesmo. Haviam soluções melhores, como aplicar retcon na idade da personagem ou simplesmente partir para uma continuação ("Skull Girls 2") adequado aos valores que a empresa queria, mas modificar o jogo original pra ele se adequar é algo que não compensa, se o jogo foi criado e por muito tempo foi permitido que ele fosse assim mantinha ele assim , há inúmeras obras que foram percebidas como problemáticas com o tempo e nem por isso os autores ou detentores dos direitos foram lá e alteraram a obra
Censorship.
i want to have sexual intercourse with Robo-Fortune, Eliza, Double, Cerebella, Double, Big Band and Beowulf.
This game is kinda like the League of Legends of Fighting games, in the sense that i win, it feel so good, it make me hard, i play again, i lose, i want to beat my wife, i remember the win, i sigh, i play again, i lose again and never win again and i kill myself
regret buying this game even on sale
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $36.3K | 255 | 82% | $5.99 | |
| — | 0 | — | — | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $1.3M | 3.3K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8M | 40.5K | 76% | $9.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.1M | 174.1K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 18.2K | 94% | $23.99 | |
| $20.2M | 218.5K | 97% | $6.24 |