
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Skull Horde you play as a flying skull necromancer raising an army of skeletons in a battle against an endless tide of evil flesh. Explore procedurally generated dungeons while collecting loot and building your squad.


Explore different procedurally generated dungeons, each with unique enemy types demanding varied strategies. The dungeons are filled with chests and shrines with powerful loot and boons to collect, but you must keep moving to avoid being overwhelmed.


You can purchase a variety of unit types to build your squad throughout each run. Every unit has different special abilities, so you can create a horde with strong synergies. Buying multiple units of the same type merges them into stronger versions, until they eventually unlock a unique special ability. Loot found in the dungeon interacts with unit classes and tags to produce powerful benefits. Use resources to strategically reroll units and loot to craft the exact build you are looking for.


This game is realtime, and your minions do battle independently. Your role is to develop your squad, choose where to explore, when to move on, and pick the correct upgrades.


As you progress, you will unlock powerful perks that you can select at the beginning of a run. Combine your chosen perks with the strengths of the different playable characters to create the foundation for a powerful build.
Each dungeon type comes with a set of unique challenges to complete. These challenges will demand different strategies to succeed, and reward you with new unlocks and content.


Procedurally generated dungeons
Realtime auto battling
Multiple levels with unique enemy types
Different playable characters with unique special abilities
Varied unit types which can be merged to gain stronger versions and unique abilities
Lots of powerful loot
Powerful perks
Challenges which require creative builds to overcome
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was honestly pleasantly surprised by Skull Horde. If you enjoy army builders and horde mechanics, this is a must-play. Here is why I strongly recommend it: -Awesome Gameplay & Customization: The core loop of building and customizing your own army with a diverse roster of characters feels super satisfying. Mixing and matching different unit types leads to crazy synergies that make every run feel unique. -Fast-Paced & Addictive: The controls are intuitive, and watching your custom horde swarm through waves of enemies never gets old. It has that classic "just one more run" addictive quality. -Great Lore Bits: The storytelling is handled really nicely. Winning a run rewards you with interesting pieces of lore that flesh out the world and give extra flavor to the characters you play. SOOooo ,f you like strategy, army customization, or roguelike loops, don't sleep on this one.
It is a fun Necromance game, but what makes it less fun is that the early game is restricting you power until you gained some expirence points. Your only option when you loose a run is then to restart the same level over and over again until you have some skillpoints to spend to get to the power fantasy part. The music is very fitting, you crush your enemies to hard hitting metal music. The build variety is also great and the different characters encourage you to try out diffrent playstyles. All in all a solid game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu gostei do tempo que passei com esse jogo. Ele não é ambicioso, é um arroz com feijão e faz um básico funcional para jogos desse gênero. A platina dele foi gostosinha de fazer. Eu viciei bastante com o The Many, o game design como um todo é simplório mas funciona porque foi bem executado. Os pontos ruins que tenho: pouco conteúdo pelo preço que se paga, pagar preço cheio nele nem pensar, falta conteúdo. E o balanceamento dele deixa um pouquinho a desejar mas no bom sentido de que poderiam ter sido menos contidos nas mecânicas dos personagens já que são poucos.
Juegazo
构筑体系好少。多一点就好了
very noice
.........
锁敌机智逆天,对应阵容角色少。移除不需要的道具时,归还的材料,少的可怜。 怪物数值过于逆天,前期强度上不来,刷新效率过于逆天,根本打不死怪。这时候明明需要操作,但是召唤物只会一味的去瞎打。 即使到了后期,怪物的强度也过于可怕。 The lock-on system is terribly designed and feels awful to use. There are very few characters that fit the corresponding team compositions. When dismantling unwanted items, the materials returned are pitifully low. Enemy stats are way overtuned. In the early game, you can't scale up fast enough, and the respawn rate is so aggressive that you can barely kill anything. At this point, the game clearly demands precise manual control, but the summons just mindlessly attack whatever is in front of them with no strategy. Even in the late game, enemy difficulty remains excessively punishing.
J'attendais la sorti de ce jeux avec beaucoup d'impatience, mais je suis rester un peu sur ma faim dommage l' environnement est cool.
不好玩,亦太難玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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