
Skull and Bones is an open world naval action RPG where ship combat, build choice, and sailing skill define your pirate legend. Conquer rival ships and mythical beasts in a vast ocean of up to 20 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 66% | — | $2.8M |
| $29.99 | 26.2Kratings | 57% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 437 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Avoid this game at all costs. Even £2.50 is too much. I swear I felt like I was being robbed in broad daylight, the kind of daylight robbery I've never experienced before. Holy moly...**
Dobra je :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $29.99 |
| 4.6Kratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 439 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Parto dal presupposto che quando questo gioco è stato annunciato mi ha tirato subito l'occhio. Ho amato AC IV Black Flag e sapere che Skull and Bones si prefissava l'obiettivo di portare i combattimenti navali come modalità principale con altri giocatori in modalità MMO mi ha incuriosito moltissimo, anche senza l'esperienza a terra. Tuttavia, dopo essermi informato molto attentamente, avevo deciso che non ne valeva la pena di spendere 60€ (il costo al lancio) per un gioco che mi sembrava fatto a metà, e il tempo mi ha dato ragione: Skull and Bones non ha mai spiccato il volo, è stato un flop sotto ogni punto di vista e dopo diverso tempo il numero di giocatori online era di poche centinaia. Poi a maggio di quest'anno (2026) vedo il gioco in vendita a 2,99€... a quel prezzo ho deciso di comprarlo e dargli una possibilità: e mi ha preso. Ci ho giocato Ininterrottamente per 60 ore, esplorando, combattendo e commerciando. Un grosso punto a favore è la difficoltà del gioco: essa è impostata su più livelli, ma non richiede particolare sforzo, il ché lo rende perfetto per una rilassante e calmante sessione di gioco. Vi faccio un esempio: avete giocato a un gioco competitivo online, quello che volete, e dopo diverse ore siete molto nervosi e frustrati per vari motivi (vi hanno fatto il culo, hai perso all'ultimo secondo, il tuo team faceva schifo, ecc.); ecco, Skull and Bones è un calmante eccezionale: vi prendete la vostra nave, vi fate un giro per il mare (la grafica e le ambientazioni sono davvero belle, anche se le animazioni non sono proprio granché), affondate qualche nemico (o un'intera flotta), qualche mostro marino, prendete loot, e accumulate ricchezze. Potenziate la nave e una volta finito vi siete già calmati. Il gameplay e la sensazione di gioco è piuttosto soddisfacente, ma ahimé le cose da fare purtroppo si esauriscono in fretta. Inoltre, mi sento di dire che il gioco avrebbe un potenziale enorme, ma a Ubisoft sembra non interessare: si potrebbe creare una modalità a terra, costruzione di un covo dove ammassare tesori e ricchezze, oppure una flotta ai propri ordini... Sono solo idee che renderebbero un gioco abbastanza mediocre in un gioco più completo. Tuttavia, lo consiglio, come dicevo è molto rilassante da giocare (a livelli bassi di difficoltà) e se lo trovare a 3 euro... Provatelo! Se avete amici per fare gruppo, ancora meglio!
-esse jogo simplifica tantos aspectos do combate naval desta era que se tornou sem profundidade alguma, em 2 horas vc viu tudo o que há de novo, e após isso é só repetir, parece um jogo mobile. canhoes recarregam em poucos segundos, a tripulação é automatizada, navegar contra ou a favor do vento tem pouquíssima importância, tem navios para destruir a cada 10 segundos, eliminando qualquer aspecto da caça e planejamento que os piratas desta época tinham. O combate é luz e barulho e bolas de fogo, patético na minha opinião, publico alvo é quem não consegue prestar atenção em algo por mais de 10 segundos. -As embarcações parecem carro alegórico de escola de samba, super infantil. Não sei por que não se pode ter jogos sem skins espalhafatosas que transformam qualquer tipo de combate em um circo, tem tantos navios históricos magníficos, uma perda de oportunidade gigantesca nesse aspecto. -O sistema de loot e inventário também é full mobile, o tempo inteiro loot insignificante em grande quantidade, e mais luz e barulho na minha cara, mesma lógica de uma maquina de slot, -Os upgrades são mal feitos, somente os canhões praticamente fazem uma diferença no gameplay, o resto é só visual, -Os infeliz te dão 500 moedinhas pra vc comprar algo premium no começo do jogo e adivinha só? qualquer coisa é a partir de 1000 moedinhas kkkkk, Eu devo ter cara de otário né ubisoft? Devem estar quebrados pra se rebaixar nesse nível. Fezes puríssima, atestado de pureza imprimido com sucesso. Parabéns por escolher todo atalho possível, por estragar uma empresa que por anos fez os jogos que eu mais gostei, e então virar uma massa de investidores sem moral e intelecto, cujo único desejo é ver os preços das ações subindo. Sem riscos, resultados imediatos, sem paixão, sem erros, sem acertos. Mais morno que comercial de margarina. Avaliação de protesto contra a ubisoft connect. ABAIXO a UBISOFT CONNECT.
[h1] A Great Pirate Game—Just Not the Black Flag MMO Many Expected [/h1] I stayed away from Skull and Bones for a long time because of its reputation as a major disappointment. However, when Black Flag Resynced was announced, I suddenly felt the need to play something pirate-themed. When I saw Skull and Bones on sale for around three dollars, I decided there was little risk in giving it a try. More than 80 hours later, I can safely say that I have loved my time with it. The game was initially quite overwhelming. There are numerous currencies, events, contracts, side activities, progression systems, and resources to understand. However, it became increasingly enjoyable as I learned how everything worked. Sailing and exploring the seas is especially satisfying, and gradually improving my ship, equipment, and understanding of combat kept me engaged far longer than I expected. I believe much of the negative reception came from expectations. Many players understandably expected something resembling an online version of Assassin’s Creed IV: Black Flag, complete with land combat, exploration, and other familiar Assassin’s Creed elements. Skull and Bones is not that game. It is primarily focused on ships, naval combat, progression, and sailing. Approached on its own terms, however, there is a great deal of fun to be had here. My main complaints after 80 hours are relatively minor. Movement on land feels clunky, and the constantly repeated vendor dialogue becomes extremely tiresome over time. Beyond those issues, I have thoroughly enjoyed the experience. Would recommend to anyone who enjoys naval combat and pirate-themed games, particularly if you haven't played Black Flag (or if you are able to set aside expectations and accept that this is not an online sequel or replacement for that game). Judge it for what it is rather than what people expected it to be, and you may be pleasantly surprised.
I have been playing this game since it first came out and have gone from PS5 now to PC. I love this game, i just wish they added the hand to hand combat. Really enjoy the game overall though!
„Nimm, was du kriegen kannst und gib nichts wieder zurück!“ * Captain Jack Sparrow Ahoi!
I enjoy the game for what it is but I'm glad I only paid 4 bucks. It's clearly not worth the full price tag. The main reason why I continue to play the game is due to a sentimental reason; I named my ship after my deceased father who loved Brigantines so I feel like I'm sailing with him. That being said, Ubisoft... come on it's not hard to understand. You want money and people are craving for a better and improved Sea of Thieves game. Do the maths. Sure they can play Windrose but a lot of people aren't into survival crafting games. They just want a true pirate game. You have a good foundation here and you have enough resources to make something better. Make a complete overhaul; make it a true "AAAA" game like you claim to say. Doesn't need to have a campaign and it's fine if players can't play on the same ship. Just expand the map, add land exploration and combats. Make the pirate game everyone is wishing for! Make this and I assure you people will love you again and throw all their money at you.
buy it when it is on sale,full price not worth it.
excellent game always improving it and i am always wanting more.....keep it up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.8M | 52.8K | 87% | $29.99 | |
| $25.4M | 42.9K | 47% | $29.99 | |
| $15K | 25 | 68% | $19.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
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| $2.8M | 5.3K | 85% | $19.99 | |
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| $2.8M | 2.8K | 80% | $34.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.8M | 6K | 82% | $19.99 |