
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
好玩,就是少了点打击感,有点软绵绵,要是联机模式和好友一起闯关就好了
앞서해보기가 나왔을 때 정말 재밌게 했던 게임입니다. 당시엔 이미 할 게 너무 많아서 75% 세일할 떄 사려고 지금까지 존버했습니다. 가격 방어에 철저한 것 같아서 고민 끝에 구매했구요. 초창기에 정말 재밌게 했던 기억이 있어서 지금까지 찜 해놓고 가격할인 채크하고 있었던 건데, 저는 많이 실망했습니다. 개편된 게 많아서 기대를 많이 했었는데 복잡해진 만큼 불편해졌다고 느낍니다. 오래 되어서 정확한 건 아니지만, 초기엔 정말 심플한 게임이었던 것으로 기억합니다. 심플한 만큼 버려지던 스컬들이 개편되면서 일반~레전더리로 업그레이드 가능하게 되며 로그라이크의 다양성을 재밌게 살릴 수 있게 된 거 맞죠. 근데 외워야 되는 요소가 너무 많습니다; 아이템이나 스컬의 티어 정도야 당연히 외울 수 있죠. 근데 스컬의 스킬 갸챠는 좀 너무한 거 아닙니까? 뭔.. 하나 얻을 떄마다 그 스컬의 쓰레기 스킬과 활용 가능한 좋은 스킬을 외우고 갸챠 돌려야 되는데, 저는 이런 구조가 굉장히 불쾌하게 느껴졌습니다; 쓰는 스컬과 그 스컬의 스킬은 이미 정해져 있는데, 똥스킬 달려 있어서 갸챠 돌려야 된다는 게 이해가 되나요? 갸챠 돌리기 위해서 스컬별로 정해진 스킬을 외워야 하는 것도 황당합니다. 단순한 게임을 누적 시간이나 게임 볼륨 강제로 많아 보이게 하려고 조잡하게 쪼개고 늘려 놓은 느낌. 파워-스피드-밸런스, 스컬 똥스킬과 쓰는 스킬 외우기, 물리-마공, 세트 아이템 등등 자연스럽게 게임을 해나가면서 파악하고 익히는 게 아니라, 의도적인 꽝을 디자인을 해놓아 꽝이 아닌 걸 외워가며 해야 하는 게 참.. 정작 게임 자체는 너무 단순하고 단조로워서 재미를 느낄 요소가 별로 없습니다. 그에 비해서 불합리한 노가다 시간낭비는 너무 큰 것 같습니다. 개인적으로 비추천 합니다.. DLC까지 반값에 샀으니 동생 하라고 환불은 안 할 듯 합니다. 하지만 내가 할 생각은 전혀 없습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Skull is a really fun game that you can play for hours. if you die it is frustrating but its really fun to try all the skulls my favorite is the joker and the werewolf as a legndary and there are so many things to do i reccomand it.
도전과제 [초보자 환영]은 왠지 깨기가 싫음
veery good action roquelike.
와 샌즈
그저 GOAT
劳模
초고점 볼때마다 다른판들은 재미없어서 못함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 17.8K | 79% | $34.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 |