
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 2.8/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 50.8Kreviews | 93% | — | $7.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
肉鸽游戏不是要爽吗,整的和魂一样,惩罚机制还比魂高
Played on handheld PC/PC Another banger for action rogue like games with an interesting gameplay concept I put way too many hours into this game and I keep coming back simple game but effective.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
офигенная игра, не пожалел что купил
busssin
I really like this game, got like 50 hours into it. From all the skulls and builds you try out in future runs, DLC added four awesome skulls and a damn near broken legendary skull. Its charm reminds me of Dead Cells though not as wacky in some areas, it's more serious in tone. Honestly, if you love roguelikes that offer a good challenge to the player plus bonus content after beating the main story, you're gonna love this. The only thing that consistently hampers my enjoyment of this game is the crashing. I'm talking about five crashes, some of them I can't even get through one room without the game ♥♥♥♥♥♥♥♥ the bed. Which is my main reason for not recommending it.
建議修好魔王成後,加上一些功能,比如厝大背包格子
很多人拿小骨和死亡细胞黑帝斯做比较,但其实这是个很不同的游戏,造成这一点最关键的地方就在于他的遗物系统和头骨机制。 遗物系统是我最钟意的玩法。有九个道具栏可以放上被动生效的遗物,这些遗物都有独特的机制属性和“流派”,或者说羁绊更能让各位明白它是什么。相同流派凑齐一定数量的遗物就能触发流派的特殊效果,这让这款游戏每一局都有完全不同的体验,可以叠生命值凑复仇,玩狂战士硬莽,也可以凑毒物流派,玩远程poke,还可以凑精灵羁绊当召唤师、凑疾驰羁绊表演飞雷神。我最喜欢的还是凑财宝过度,中后期存一大笔钱进商店转型。不得不说这个玩法系统让整个游戏活了起来。 头骨是这款游戏的独创机制,我们的主角小骨拥有更换头骨就能获得头骨拥有者能力的天赋,所以每一个头骨都是一种新的职业,都有一整套独特的技能,共有普通稀有史诗传说四种不同稀有度的头骨,强度也是层层递增,最关键的是,除了初始头骨以外的所有头骨都可以在局内升级到传说阶段,哪怕是我这样的眉笔,每把也一定能玩到传说头,在博彩的快感中加入了一些确定性,让我们可以靠运营去构筑自己想玩的流派。 游戏剧情有些人说老套,但我觉得这反倒是一种王道,在游戏内容上做到不落窠臼之后,剧情的老套反而是成为他的另一特点。毕竟我们的主角是寻常老套剧情中的反派。 具体来说就是通关难度十最终对决,魔王城的一介小卒,瘦弱得让人忍俊不禁的小骨,面对史上最强勇者,一己之力扭转整场战争的卡里恩之剑,为了夙愿付出了一切的历代最强勇者对战单纯可爱只是想复兴魔王城小骷髅架子,这种宿命感在了解两人身世后更加强烈。玩到这的时候确实有些汗毛耸立,唯一的问题就是剧情铺垫太长了,玩到难度十才解锁剧情全貌。 这款游戏我是全价入的,我觉得很值。但是给看到这里的你提个醒,游戏有一定的上手难度,可以靠创造力和思考去仔细构筑遗物和头骨来降低难度,但无论怎么降低,这款游戏的难度都有些高,尤其是在高难度,哪怕是我现在也没办法确保每次都能通关。说起来当时官方开了个直播玩小骨,结果卡在难度三卡了三天没能过去哈哈。 尽管如此,还是很推荐通关基础难度后继续玩高难度,因为难度1-10能解锁的内容大概占游戏内容的20%,有很多有趣的新机制新遗物。
很爽的小体量肉鸽,黑骨BGM夯爆了
I have been an avid player for years and come back often just to restart or do a quick run. The story and gameplay hooked me all those years ago.
Fun game, my biggest issue is that I was able to win my first run and now the postgame is too highly scaled for me and I don't particularly feel like grinding normal runs so I guess I win?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $7.7M | 20.8K | 97% | $19.99 | |
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| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.7M | 20.7K | 91% | $11.99 |