
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's hard to know where to begin with a game like Skul! This is a game that routinely surprised me with the amount of content available, from the vast amount of strategies you can find by mixing items, synergies, and skulls, to the fantastic content added by increasing dark mirror levels. The fact you're still learning about new enemies and getting new mechanics by the very end of the achievement list means it's incredibly hard to get bored of this game. By far one of the most satisfying 100%'s I've ever done. Depending on your experience with games like this, it can definitely be a steep learning curve, but in my opinion that only added to the feeling of progression as I slowly but surely made my way through everything Skul has to offer. Even now that I've technically done everything, I like to go back and do runs sometimes to try out new strategies or just have a blast with the ones I already know. Overall, a game that deserves to be far more popular honestly. Well worth a shot for any fans of roguelikes.
Достаточно ситуативный рогалик. Игра закрывается мега быстро, а причин играть снова нет. Появления зеркала заставляет тебя бектрекаться, и проходить игру снова под эгидой нововведений, а по факту ничего не меняется. Да и сам жанр рогалика тут под вопросом. Все что есть общего, это то, что ты умираешь, и это предел. Генерация линейная, нет развилок в какие то комнаты, другие левела (как тот же dead cells), а прокачка не видоизменяет геймплей или не добавляет больше вариативности (как условный hades), а в тупую его упрощает. Просто на просто, если бы тоже зеркало накидало вторую кипу сюжета, соразмерно первому проходу, это уже сделало бы больше, чем есть сейчас. Длс такая же помойка, где из 5 черепов, играбельные два, и то под вопросом. В целом гуд, но точно не за 1000. Предел рублей 200, в натяг 300 и лишь на 1 раз. Причин дрочить себя тут по 300-400 часов просто нет.
Un rogue-like très sympa. Lors de chaque partie on entreprend de libérer le roi-démon en utilisant les crânes, objets et opportunités sur le chemin. La variété de chacun est bien dosée pour avoir un joli éventail de possibilités et ne pas s'ennuyer. Les crânes sont divisés en 3 catégories : la puissance qui veut taper fort mais pas forcément vite, la rapidité qui tape vite mais pas forcément fort, l'équilibre qui place une plus grosse importance sur les capacités. Quant aux objets, ils donnent un bonus direct et sont rattachés à deux familles qui vont débloquer des bonus à différents paliers. La difficulté est accessible, certains passages sont délicats mais on peut battre jusqu'au boss final assez facilement si la partie se met bien. En effet, la plus grosse difficulté est parfois d'avoir la chance d'obtenir les bonnes ressources pour enclencher les bonnes synergies et avoir la puissance de percer. La musique est réussie, et le new game+ est amené tout en douceur satisfaisante dans le prolongement direct de l'histoire. Il y a cependant 2 ombres au tableau : les commandes et la traduction. On peut affecter les touches comme on veut mais quand on veut relire les synergies des objets ou les compétences du crâne c'est forcément avec la touche D ce qui, en ZQSD, force à réaffecter temporairement le D afin de pouvoir prendre ces informations. Quant à la traduction, le jeu est coréen à l'origine et la traduction française est vraiment médiocre. La version anglaise est meilleure mais toujours approximative par endroits et quelques descriptions sont parfois difficiles à comprendre à cause de ça. Malgré ça, les points positifs du jeu dépassent facilement ces lacunes.
как рогалик не плох, но получать все ачивки точно не стоит
sku@ll 스@껄! 스껄 호우! 밤하늘에 퍼얼~
Highly replayable game, cute characters, simple to understand story with twists here and there
Прикольная игрушка, сюжет тоже не плохой, бывает полыхает знатно
sonidos de calaca chida*
手感美工都很棒
é muito bom
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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