
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 4.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Потерял память убил всех кого ненавидил до и после потери памяти. Так же убил отца а он пытался убить меня, напоминает звездные войны.
굳
very 牛皮
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень затянул этот рогалик. Я обычно в такое не играю, но собирать билды тут - одно удовольствие.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Достаточно ситуативный рогалик. Игра закрывается мега быстро, а причин играть снова нет. Появления зеркала заставляет тебя бектрекаться, и проходить игру снова под эгидой нововведений, а по факту ничего не меняется. Да и сам жанр рогалика тут под вопросом. Все что есть общего, это то, что ты умираешь, и это предел. Генерация линейная, нет развилок в какие то комнаты, другие левела (как тот же dead cells), а прокачка не видоизменяет геймплей или не добавляет больше вариативности (как условный hades), а в тупую его упрощает. Просто на просто, если бы тоже зеркало накидало вторую кипу сюжета, соразмерно первому проходу, это уже сделало бы больше, чем есть сейчас. Длс такая же помойка, где из 5 черепов, играбельные два, и то под вопросом. В целом гуд, но точно не за 1000. Предел рублей 200, в натяг 300 и лишь на 1 раз. Причин дрочить себя тут по 300-400 часов просто нет.
Un rogue-like très sympa. Lors de chaque partie on entreprend de libérer le roi-démon en utilisant les crânes, objets et opportunités sur le chemin. La variété de chacun est bien dosée pour avoir un joli éventail de possibilités et ne pas s'ennuyer. Les crânes sont divisés en 3 catégories : la puissance qui veut taper fort mais pas forcément vite, la rapidité qui tape vite mais pas forcément fort, l'équilibre qui place une plus grosse importance sur les capacités. Quant aux objets, ils donnent un bonus direct et sont rattachés à deux familles qui vont débloquer des bonus à différents paliers. La difficulté est accessible, certains passages sont délicats mais on peut battre jusqu'au boss final assez facilement si la partie se met bien. En effet, la plus grosse difficulté est parfois d'avoir la chance d'obtenir les bonnes ressources pour enclencher les bonnes synergies et avoir la puissance de percer. La musique est réussie, et le new game+ est amené tout en douceur satisfaisante dans le prolongement direct de l'histoire. Il y a cependant 2 ombres au tableau : les commandes et la traduction. On peut affecter les touches comme on veut mais quand on veut relire les synergies des objets ou les compétences du crâne c'est forcément avec la touche D ce qui, en ZQSD, force à réaffecter temporairement le D afin de pouvoir prendre ces informations. Quant à la traduction, le jeu est coréen à l'origine et la traduction française est vraiment médiocre. La version anglaise est meilleure mais toujours approximative par endroits et quelques descriptions sont parfois difficiles à comprendre à cause de ça. Malgré ça, les points positifs du jeu dépassent facilement ces lacunes.
Me gusta mucho la mecánica de cambiar de cabeza, y las peleas con los jefes pueden llegar a ser exigentes. Sin embargo dependes demasiado del rng para hacerte una build acorde a la calavera que lleves, y si necesitas usar el mercado negro para en todo caso mejorar la build necesitaras muchos recursos que con lo corto que es el juego no da tiempo a acumular, añado que además necesitaras un farmeo excesivo para completar algunas partes del juego. A pesar de todo esto, creo que el juego se puede hacer muy divertido y ameno, con muchas estrategias y una dificultad que no se siente artificial.
省流:如果你把这游戏当休闲娱乐随时开一把开心一下的玩具那不推荐,想看剧情不推荐(真有人玩这游戏为了看剧情吗),想挑战自己也不是很推荐 这游戏的优点就是他有很多头骨可以替换,相当于不同的形态,而且每个头骨都可以升级以获得新技能、新被动和数值(有的头骨天生满级不用升),可以说制作是挺用心了。但你玩过就会发现其实无论头骨是啥,要赢游戏最终是要看你的配装和配装羁绊效果,给你提供实打实的数值。这样一来配装考虑的就多了,而且操作空间也低了。想挑战自己的想必不会挑肉鸽游戏。 如果你致力于体验不同的头骨体验把把新鲜的快感,那我很推荐你入手
один из лучших рогаликов в которые я играл
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $111K | 1.4K | 82% | $4.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 17.8K | 79% | $34.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 13.5K | 74% | $39.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.6M | 36.5K | 96% | $19.99 |