
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
즐길게 많아서 좋아요
极其好玩停不下来
Nem começei direito mais ja tou zerando mt ezi mais MUITO lesgau
[h1] 人心才是最黑暗的东西------可怜又坚强的小骨,痛苦又快乐的玩家 [/h1] 游戏没啥可说的,就是肉鸽,运气好的话还是很爽快的,运气不好就下一局。 游戏里大多数头骨能力都是值得一玩的,只不过发力阶段不同,有后期和前期之分,但是也有几个头骨是纯纯没用,比如魔法平A流派的冰小骨,平A又短,技能也呆,非常难受[spoiler] 最难受的还是树小骨,只有两个字,无语 [/spoiler]还有几个是能玩,但是数值不尽人意的,比如炸弹小骨,本身就是个玩自爆的,但是最后各种增伤叠起来后期炸不死怪很尴尬。DLC的四个头骨感觉有点不符合它们的售价,尤其是关二爷小骨,技能机制让人想笑。 这个游戏的故事倒是挺有意思,虽然也是熟悉的套路,但是最后小骨跟勇者见面的时候还是挺让人感慨的。 总体好玩,难度不低,值得一试。
개개개개개 꿀잼
ㅎ
Eu gastei mais de 100 horas jogando Skul, e é sinceramente um dos melhores jogos que eu tenho na steam, a pixelart é ótima a historia tambem e as caveiras uma mais legal que a outra. 1000000000/10
굿
скелетик..о!голова?новая?спасибо.
muito bom o jogo mais é muito dificil
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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