
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 613 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
26.05 기준 유일한 도전과제 100% 게임 피지컬을 템과 빙하 스컬로 극복함 공략 영상 보면서 패턴 외우려고도 했는데 그럴 지능이 안되고 익숙한 감으로 함. dlc는 샀었지만 기본으로 주는 애들과 비교했을 때 그닥 메리트가 없었음 다 깨니까 리트할 생각이 안 들긴 하는데.. 가끔 들어와서 또 함. ㄴ낯설어져서 금방 죽어서 또 끔 반복
好玩
mola
O jogo (perdi) tem uma história cativante, gameplay excelente, cheio de referencias a outros jogos e se vc se achar feio é so trocar sua cabeça
童年回忆,夯
싱글도 이렇게 재미있는데 멀티가 나오면 어떨까?
8分良作
스토리는 적어도 보게 만들어야하는데 난이도. 아니 난이도란 말도 아깝다. 그냥 체력 뻥튀기하고 ㅈ같은 패턴만 추가해서 게임을 못 깨게 만듬. "어? 이걸 깨셨네요? 그러면 이런 패턴의 적에게 도전보세요!" 하고 추가한게 아니라. "어? 이걸 깼다고? ㅋㅋㅋ 그럼 이것도 깰 수 있나 보자." 하고 유저랑 기싸움 하 듯 만든 패턴이 사람 기분을 더럽게 만든다. 개씨발새끼들아
豪玩
hw
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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