
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eu ate agora n zerei este jogo mas é muito bom recomendo muito para quem n tem vida social no inicio vai ser fisico depois magia pura
越玩越上頭
换头如换命:一个头骨,一个世界 《小骨:英雄杀手》最核心、最迷人的设计,无疑是它的 “头骨系统” 。 玩家扮演的是一只名为“Skul”的小骷髅。在魔王城被人类帝国摧毁、魔王被俘之后,这只原本只是路边小兵的角色踏上了孤身对抗整个人类帝国的征程。而它最大的依仗,就是通过戴上不同的头骨来获得崭新的能力。 这不仅仅是一个简单的“换武器”概念。每一个头骨都代表着一个独立的职业、一套完整的技能树和一种截然不同的战斗风格。游戏中有超过30种(有玩家统计甚至超过80种)不同的头骨可供收集,按照能力强弱分为普通、稀有、史诗和传说四个等级。你可以化身挥舞大剑的战士、吟唱魔法的法师、敏捷致命的忍者、甚至是……一个卖冰淇淋的小贩。 更妙的是,你每次最多可以同时装备两个头骨,并在战斗中随时切换。这意味着你可以在同一场战斗中,前一秒用战士头骨正面硬刚,后一秒切换成法师头骨拉开距离释放AOE。这种“双职业”的即时切换机制,为战斗带来了近乎无限的策略深度和操作上限。正如一位玩家所言:“每一关都在逼你动脑——什么时候换头、什么时候卖队友(不是),策略拉满,根本停不下来”。 刀尖起舞:扎实到骨子里的战斗手感 对于一款动作游戏而言,华丽的系统是锦上添花,而扎实的手感才是立身之本。《小骨:英雄杀手》在这方面交出了一份令人惊喜的答卷。 游戏的战斗节奏快速、流畅且充满反馈。有玩家评价其“刀刀到肉还不带卡顿,闪避流畅得像滑冰”。无论是普通攻击的连段、技能释放的判定,还是闪避、弹反的时机窗口,都经过了精心打磨。配合上骨头碰撞的清脆音效和史诗级的战斗配乐,每一场战斗都让人肾上腺素飙升。 当然,作为一款Roguelite游戏,难度是绕不开的话题。《小骨:英雄杀手》的初期难度曲线较为陡峭。许多玩家都曾坦言自己在第二关的BOSS面前卡了很久。但正如一位评测者所说:“我一开始觉得这游戏不必要的惩罚性……但当我开始融入升级系统,我发现自己越来越希望随机掉落能给我想要的东西”。这种“难而公平”的体验,加上随着魔石积累带来的永久性成长,让每一次失败都成为通往下一场胜利的阶梯。 在像素中流淌的韩式美学 《小骨:英雄杀手》虽然是像素风格,但其美术表现力绝不容小觑。它成功地将韩式动漫风与暗黑奇幻主题融合在了一起。哥特式的城堡、阴森的地牢、狰狞的怪物军团,配合上角色流畅的动画和丝滑的连招特效,每一帧画面都充满了独特的视觉张力。 游戏的剧情同样值得一提。表面上看,这是一个“小兵救魔王”的简单故事,但随着冒险的推进,一个关于欲望、永生和宿命的反转故事逐渐浮出水面。最终BOSS“卡利恩大帝”才是真正的反派,而游戏隐藏的“父子相认”结局,更是让不少玩家在通关后直接破防。这种在黑暗童话中埋藏的情感内核,赋予了这款爽快的动作游戏一份难得的厚度。 结语:一款值得被看见的诚意之作 《小骨:英雄杀手》并非完美无瑕。头骨之间的强度平衡性、道具的随机性仍有优化空间。但瑕不掩瑜,它用一个极具创意的“换头”核心机制,搭配上扎实的战斗手感、出色的视听表现和一段令人动容的反英雄叙事,成功地在竞争激烈的Roguelike赛道中杀出了一条血路。 它是一款能让“手残党”也能在后期体验割草快感的游戏,也是一款能让硬核玩家研究Build和连招数百小时的深度之作。正如Metacritic上一位玩家所言:“这是一款伟大的Roguelite游戏,拥有优雅的角色、设计精良的世界、深刻的故事和有趣的机制,是我玩过的最好的游戏之一”。Screen Rant给出了90分的评价,称其“看似简单却拥有惊人的深度”。GameGrin同样给出了90分,认为它“简单到足以吸引你,又复杂到足以让你长期保持兴趣”。 200万份的销量、93%的Steam好评率、80+的媒体均分——这些数字共同诉说着一个事实:《小骨:英雄杀手》不仅是一款优秀的Roguelike动作游戏,它更是一封写给所有热爱挑战、热爱发现的玩家的邀请函。 如果你喜欢《死亡细胞》的流畅战斗,如果你痴迷于《哈迪斯》的Build构筑,如果你相信一只小小的骷髅也能书写属于自己的英雄史诗——那么现在就是戴上头骨、踏入这片黑暗奇幻世界的最好时机。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道是不是最近挺少正儿八经玩游戏,感觉这个游戏挺上头的。ns上没怎么留意,反正是玩了挺长时间,干到了魔镜7,steam上终于全成就了。 感觉就像是当时玩暖雪一样,只有开荒有难度,后期搭配好,就是爽游。不过这个游戏,后期感觉更像是弹幕游戏,到处都是弹幕是攻击线。还好我会一手食尸鬼,连躲带扛,皮糙肉厚
great game nice throwback to sit and enjoy
爱玩黑帝斯的一定也会爱上小骨的
挺好玩的,就是感觉有点难,推荐添加修改器实用
One of the best roguelike that i've played, i bought it on ps5, steam and i will definitely buy it on mobile. Its very challenging at some point, but it worth it. I love all the skulls, the ability that they have. You need to spend some time to learn each of them to make a good build for each of them. You will definitely get mad, angry, addicted but you will love it.
好玩
还好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |