
Manually trigger every ability in Real-Time in this Party-Based Extraction RPG. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests, craft powerful gear, and combine skills. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Skills & Raids is a party-based Extraction RPG with Real-time, ability driven combat. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests and craft powerful gear. Combine skills & create unique builds. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Combat is real-time and focuses on managing skill rotations, cooldowns, and resources while reacting to enemy mechanics. Pay close attention to status effects, as they heavily influence the outcome of each encounter. A pause mechanic allows you to take your time and read what each skill and status effect does.
Enemies drop valuable resources that, if successfully extracted, can be used to craft powerful equipment, skills, and complete quests. If you’re lucky, enemies may also drop their own skills, which you can combine with yours to create unique builds.
The game features a variety of quest types, including target objectives, resource collection, using specific abilities and more. By completing quests, you unlock new equipment and skills allowing you increase your power.
Combine multiple skills in order to create powerful synergies redefining how you approach every combat encounter.
Party-based RPG combat with real-time, ability-driven encounters
2-5 hours of content
Multiple combat areas with unique skill mechanics
Craft powerful equipment and skills
Rarity based gear, Common, Uncommon, Rare, Epic and Legendary
Complete multiple quests
A dark handcrafted world
Thank you for checking out Skills & Raids.
I hope you enjoy the game as much as I enjoyed creating it as a solo developer. 💜
Eddie H.H
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giving this one a tentative thumbs up. It's mostly pretty short, and the basic gameplay loop is fun. Enjoy the combat flow and the upgrading and whatnot. However, I just hit the end of the game (or at least what I suspect is the end, as it's the center of the thingy and it's a boss fight) and lost a whole bunch of good gear and skills because I wiped at like 5% and you can only retrieve a handful of items. Possibly I could have farmed a few more gear and skills upgrades, but I was Epic/Legendary gear across the board, and had a good selection of quality skills. Given how close it was, I almost assuredly could have beaten it with a few more upgrades, but the random nature of finding particular materials and especially skills got tiresome after a while and I was sick of grinding. That said, the part up until then was pretty fun, and maybe a later patch will add some ability to turn unneeded mats into other mats, or craft the droppable skills the same way you can the base skills or something, which would give more control and spend up the late game gearing, so a loss isn't so catastrophic.
At the end of the battle, the final health of the BOSS was 1200, far exceeding the 700 shown in the promotional image. In situations where it was clear that they must lose, there was a significant loss of items due to the lack of permission to retreat. If avoidance is allowed, the frustration of this game will not be so high. In addition to these aspects, there is still overall playability and development potential. If you want to experience leisure, then this game may not be as casual as expected.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, French, German, Polish, Turkish, Spanish - Spain, Russian
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun and ideal for bite-sized sessions, the extraction part works well and the exploration can get you stressed a bit sometimes when trying to reach camp, the old "Do I extract now or try my luck a little more for precious resources" is definitely there. Combat is a mix between an autobattler and manual skill management, almost like a faster paced Darkest Dungeon The different skills you discover or craft do make a difference and offer great synergy between party members. An extraction loop takes 5 to 10 minutes, which is ideal for short gaming sessions. All in all, really good fun !
오토 배틀러류 중에서 상당히 재밌는 게임입니다 현재 게임에서는 3명의 캐릭터를 볼수 있으며 각각 탱커 딜러 힐러 이렇게 3명으로 초반에는 각자 포지션에 맞는 스킬을 가지고 있으며 조금씩 모험을 통해서 좀더 좋은 스킬과 재료를 얻을수 있습니다, 스킬은 각 포지션에 맞는 스킬이 있으며 게임을 진행하면서 퀘스트를 통해서 장비 제작도 가능합니다. 오토배틀러라고 해서 무작정 바라만 보고 있는것이 아닌 중간 중간 스킬을 써줘야 하며 만약 캐릭터가 죽고 복귀를 못하면 해당 캐릭터가 가지고 있는 스킬 또한 잃어버리게 됩니다 아직 보스를 보기 위해서 재료와 스킬 파밍을 하고 있지만 이 가격에 이 게임성이면 준수하다고 생각합니다 앞으로 캐릭터와 스킬, 지역이 더 추가 된다면 더 재밌어 질거 같습니다
Не хочу портить разрабам продажи, но мне было вообще не интересно играть в эту игру, разнообразия НОЛЬ, Развития ноль, ПОнимания ноль. Возможно в последней причине и кроется корень проблемы и я игру просто не понял. Играл с демки, развития идей не увидел. Надеюсь игру приведут впорядок.
很不错的小品级游戏,闲暇可玩!
un muy buen juego de chilling y muy buena dificultad, me parecen originales sus personajes y el artbook es sin duda un extra que le da mal world building del juego, llevo esperando el juego desde antes de que sacaran su demo y siento que esta bastante bien en cuento a precio, contenido y horas de juego para subir todas las stats a legendario. su comunidad de discord es pequeña pero bastante solida, y con la facilidad de hablar con el mismo creador... hermano... que otro juego crees que te entrega esa facilidad? yo lo veo como un pro para arreglar bug o dar ideas creativas para este u otros proyectos. me siento mal y a la vez me enfada la gente que espera que sea el proximo arc riders y coloque reseñas negativas, dude es un juego point and click de chill, si quieres dopamina tienes la biblioteca o la tienda de steam para que compres aristoputas xd
Game is pretty basic but its enough to be entertaining. So far the game has been easy i didn't died once. Having to cross the whole map and redo all enemies can be quite tedious. And then you have to go aaaaalll the way back again to extract but not before again redoing the encounters and killing all enemies once more.
A "meh" auto battler game about a sturdy turtle (or tortoise, never learned the difference?), rogue-ish tiger and healer owl. "Not great, not terrible" - Anatoly Dyatlov Short video review: https://youtu.be/NO0g_406xNA
Сырая игра, которая не знает чем хочет быть. Приятный визуал не в состоянии компенсировать неиграбельность концепта real-time боевки (для еффективной игры тебе надо нажимать паузу автобоя, нет очереди действий перонажей. Просто по КД спамить 6 кнопок + лкм - вот и вся игра, по сути) и дефектов геймдизайна (свободное "путешествия" по карте по миллиметрам - просто кошмар). Ощущается просто плохо. С удовольствием попробовал бы игру снова, если пересобрать ее на основе turn-based. Нарративный и стиллестический потенциал хороший.
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