
Manually trigger every ability in Real-Time in this Party-Based Extraction RPG. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests, craft powerful gear, and combine skills. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Skills & Raids is a party-based Extraction RPG with Real-time, ability driven combat. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests and craft powerful gear. Combine skills & create unique builds. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Combat is real-time and focuses on managing skill rotations, cooldowns, and resources while reacting to enemy mechanics. Pay close attention to status effects, as they heavily influence the outcome of each encounter. A pause mechanic allows you to take your time and read what each skill and status effect does.
Enemies drop valuable resources that, if successfully extracted, can be used to craft powerful equipment, skills, and complete quests. If you’re lucky, enemies may also drop their own skills, which you can combine with yours to create unique builds.
The game features a variety of quest types, including target objectives, resource collection, using specific abilities and more. By completing quests, you unlock new equipment and skills allowing you increase your power.
Combine multiple skills in order to create powerful synergies redefining how you approach every combat encounter.
Party-based RPG combat with real-time, ability-driven encounters
2-5 hours of content
Multiple combat areas with unique skill mechanics
Craft powerful equipment and skills
Rarity based gear, Common, Uncommon, Rare, Epic and Legendary
Complete multiple quests
A dark handcrafted world
Thank you for checking out Skills & Raids.
I hope you enjoy the game as much as I enjoyed creating it as a solo developer. 💜
Eddie H.H
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Clearly a lot of thought and love put into the game. Needs more time to bake. The skill build options are seemingly very "all-in." There's only 2 skill slots per character which is pretty nice because I don't want to play the piano in an autobattler. The gear crafting is rudimentary; bigger number better. I gave it a fair shake for about two hours, feels like much more. I think in most aspects of the game there just needs to be more depth and higher abstraction. It would be better IMO if the micromanagement was higher level with passive implications. It seemed like the type of game i would like; it just isn't.
I don't usually play games like this, and I honestly can't think of many, if any, similar games I've played before. Because of that, I wasn't sure what to expect, but I ended up having a lot of fun with it. One of the things I enjoyed most was how easy it is to pick up and play. With family life, I don't always have time for long gaming sessions, so being able to jump in, make some progress, and jump back out again is a huge plus. The gameplay is fun, the casual nature of it really suits the amount of time I have available, and I found myself coming back whenever I had a spare moment. I genuinely don't have anything to fault with it. I'd definitely recommend it, whether you're already a fan of this type of game or, like me, you're trying something a bit different.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, French, German, Polish, Turkish, Spanish - Spain, Russian
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game feels like an early access. done with the whole thing in about 7hrs, maxed everything and left with nothing else to do.. literally. everything is shallow and felt like it was just released to get money out of people for not much work done. not much choices to do either. tbh playing a family computer game feels more rewarding. this game has potential, but the dev shouldn't have released it this early nor priced it at this much.
단순반복이고 플탐 짧음 저사양 주제에 GPU 100% 쓰길래 보니까 옵션에 프레임 제한 걸면 해결됨. 엔딩보고 노가다로 전설 풀템 맞췄는데 드디어 뽕맛좀 보려고 보스 갔더니 버그로 보스 사라져서 어쩔 수 없이 후퇴 -> 모든템 사라짐 씨발
暂且打个好评吧,最大的问题就是战斗是自走棋,但没有自动释放技能的功能,战斗的时候只能不停的点技能选目标,这就导致伤害,治疗或者护盾永远不可能最大化,毕竟人的操作精度不可能和程序比,一场战斗下来既没感觉到策略的乐趣,也没感觉到操作的乐趣,只有公式化的不停观察场上角色数值然后放对应的技能。看游戏简介刷装备搭配技能,本来应该很有趣的,但战斗是自走棋,技能却要手动操作,太影响战斗体验。 Let's give it a positive review for now. The biggest problem is that the combat is a turn-based strategy game, but there is no function for automatic skill release. During the battle, you can only keep clicking on the skills to select targets, which means that damage, healing or shields can never be maximized. After all, human operational accuracy cannot compete with the program. After a battle, you neither feel the fun of strategy nor the fun of operation. You just have to constantly observe the values of the characters on the field and then release the corresponding skills. Reading the game introduction and collecting equipment and skills should have been very interesting, but since the combat is a turn-based strategy game and the skills need to be operated manually, it greatly affects the combat experience.
Cuando piensas en juegos de extracción, piensas en Tarkov, Arena Breakout, Arc Raiders, Hunt: Showdown... Pero nunca en un RPG. Y sin embargo, funciona, el ritmo del combate es justo (aunque al principio puedes perderte un poco), la exploración, aunque limitada, está bien implementada, y la sensación de peligro mientras más tiempo estás explorando se nota, hay veces que he regresado al pueblito con poca vida, incluso sin un personaje. Dependiendo de tu habilidad, se puede hacer algo corto, pero en una escala precio/tiempo, vale mucho la pena. 7.5/10
es entretenido
Beautiful visuals, great soundtrack, charming characters and innovative mix of genres! Skills & Raids is my introduction to extraction-type of games in a setting that is more familiar to me: 2D party-based RPGs. Battles are fast paced and they remind me a lot of MMO combat: Your units auto-attack, but you have to keep an eye at all times on your resources (HP, focus points, skill cooldowns) in order to use the right skills at the right time, otherwise you will easily be overpowered by the enemy party and be defeated or leave with weakened units that might not make it back to the campsite. The loop is addictive as every run you do allows you to gather resources to craft the skills and equipment needed to improve your party, as well as progress on the quests you receive at your base. I'm currently gearing up to deal with harder battles and looking forward to find out what's at the center of the map. If you like party-based RPGs or auto-battlers, I suggest you go check it out!
不推荐 你都自动战斗了为啥不加个AI 自己打算了 技能快捷键速度太快根本来不及操作 一团乱
Not quite the genre I really get into and not quite my sort of game but a tentative thumbs up if you enjoy this sort of gameplay. Took a little over two hours to finish mostly to gear up for safety as a character dying has them drop their gear so a party wipe would presumably have most gear lost (other than what gets put in safe pockets). Most of that is farming areas for materials and gold to craft better gear to survive fights in four zones. Because of that abundance of caution from initial trouble in the final zone (it's random if you get 1-3 enemies per fight and the difficulty varies notably on this) the final boss was pretty easy. It does look quite pretty and has some good music though.
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Players by region
Where this game's players are, estimated from review languages.
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