
Manually trigger every ability in Real-Time in this Party-Based Extraction RPG. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests, craft powerful gear, and combine skills. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Skills & Raids is a party-based Extraction RPG with Real-time, ability driven combat. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests and craft powerful gear. Combine skills & create unique builds. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Combat is real-time and focuses on managing skill rotations, cooldowns, and resources while reacting to enemy mechanics. Pay close attention to status effects, as they heavily influence the outcome of each encounter. A pause mechanic allows you to take your time and read what each skill and status effect does.
Enemies drop valuable resources that, if successfully extracted, can be used to craft powerful equipment, skills, and complete quests. If you’re lucky, enemies may also drop their own skills, which you can combine with yours to create unique builds.
The game features a variety of quest types, including target objectives, resource collection, using specific abilities and more. By completing quests, you unlock new equipment and skills allowing you increase your power.
Combine multiple skills in order to create powerful synergies redefining how you approach every combat encounter.
Party-based RPG combat with real-time, ability-driven encounters
2-5 hours of content
Multiple combat areas with unique skill mechanics
Craft powerful equipment and skills
Rarity based gear, Common, Uncommon, Rare, Epic and Legendary
Complete multiple quests
A dark handcrafted world
Thank you for checking out Skills & Raids.
I hope you enjoy the game as much as I enjoyed creating it as a solo developer. 💜
Eddie H.H
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most boring games I've ever played in the first 8-minutes. BUT...i let it sit idle for 12 minutes so I could write a nasty review (37 minutes total including writing this review) for you all, to save your valuable time. If you thought this was an auto-battler, you were gravely mistaken. Instead, you HAVE TO actively use skills every second of combat if you don't want to lose. Next, the game, along with it's devs are pieces of cracked. The 2nd set of instructions in the tutorial showcase this when we are taught that 5% + 25% + 75% = 100%. I was flabbergasted in horror and hoped this wouldn't forbode the rest of the game (SPOILER ALERT: it does). Further into the tutorial. Let me stop there, the tutorial is a joke that isn't funny and that doesn't make sense. We're taught pictures of how to do stuff, but the pictures are blatantly confusing and need pictures of the pictures of the tutorial to make sense. Am I confusing you, well that's what the devs intended with their smoke and mirrors. The 3rd enemy battle 3 vs 2, I lost and I lost bad. I came here for an auto-battler--not a game that needed my attention EVERY second of battle. For that, i can get a better game with better graphics. Next, the basic starting skills have wordy book explanations and include reference traits that haven't been taught yet--like "what does that do? Idk." Like, why couldn't the skills be simple, like attack for 150% dmg; 3-seconds cooldown. -->NOPE! They're so wordy that you literally don't want to finish reading what they do--like 3-line sentences sentences. -->So, I'm like this one does attack dmg, this one heals i guess, etc. Why couldn't you equip a skill onto a character who would then use it automatically when it comes off cooldown or you create a macro such as cast heal spell when character has <60% health. Next, on the list of retardedness: the turtle has higher dodge than the fkn tiger. Yes, you read that correctly, the turtle character dodges better than the tiger. Like, come on now. Lastly, there's no option to quit mid-battle. Yes, that's right, "escape," does NOT let you escape from this boredom. You literally have to Alt + F4 to dump this dump or quit during the mainscreen. Anyways, if you're still reading this, it's because you too, are bad at math and can't figure out to put out this dumpster fire with 105% certainty. Spend your $$ elsewhere, the devs don't want it, definitely don't deserve it. If the game was free, it'd be unplayable, none-the-less. I have no frickin' clue how others managed to play the game for over 2-hours without going insane. -->Must've let it sit idle for hours and forgot how bored they were.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, French, German, Polish, Turkish, Spanish - Spain, Russian
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a lot of fun with the game loop. Felt like an auto-battler(?) version of Deep Sky Derelicts. All the skills are still done manually with no automation option, as far as I saw. The only real issue for me was the difficulty curve. The game got too easy too fast. I didn't feel as if I was facing any true threat after my first party wipe about an hour into the game. I lost one party member on my way out of my first foray into the end game zone, but lost no loot and had no issues after. I left the game running while I did some stuff around the house, so maybe 5 to 7 hours long? Which I like. I was able to beat it in an afternoon. I think that for the price of the game it was a fun time. Would recommend.
An sich finde ich "nicht Runden basierte" Spiele sehr viel aufregender. Gerade wenn Fähigkeiten eine tragende Rolle spielen und nicht nur "button mashing" betrieben werden muss. Ich finde hier gut das man hier keinen Weg zum Boss hat, sondern man so viel farmen kann wie man möchte. Das man verschiedene Fähigkeiten von Gegner gedroppt bekommt gefiel mir auch. Leider ist die Ausrüstung trotz 2er Varianten einseitig. Man kann hier nichts groß anpassen für sich selbst. Dadurch und weil das Spiel leider durch das farmen sehr schnell einfach wird, kann ich das Spiel nur empfehlen für: -Spieler die ohne Zeitdruck im Spiel, aber doch ein wenig aufpassen müssen, spielen wollen
Skills & Raids delivers an engaging blend of extraction mechanics and auto-battling RPG combat, rewarding thoughtful party building and risk management with tense, satisfying expeditions. While its repetitive combat, limited enemy variety, and underwhelming story prevent it from reaching its full potential, its addictive gameplay loop makes it an enjoyable indie adventure for fans of strategic progression. Review written for Noisy Pixel, which can be viewed in its entirety here. This was written prior to any of the recent balance patches, so keep that in mind: https://youtu.be/SHGizT1f0n8?si=x0-oStQgFGP1koaR
Me gustó bastante, No suelo jugar este tipo de juegos. Pero he seguido el desarrollo de este desde el principio. Me atrapó, El Lore (algo en lo que me fijo mucho en los juegos) me gusta bastante. Tiene algo en los diálogos que me atrapa mucho, el tema de la memoria siempre ha sido algo que me ha llamado la atención y me gusta como el juego lo maneja. la música y el arte 10/10, me gusta mucho el diseño de la UI y el Sound Design. Iba a jugar solo un rato antes de ver una película y terminé no viendo la película porque seguí jugando jaja. Al principio pensé que le había agarrado el truco rápido y por andar de confiado comencé a cometer errores, eso me gustó; pues sentí que fuí prestando atención más y más a lo que estaba pasando en las batallas y tomando decisiones más estratégicas, aunque más de una vez logré volver al campamento a duras penas jajaja 10/10
更像个demo,根本不值
I really like this game. The look and feel of it are great, and it’s quite t of fun if you’re into strategy and skill-based games. Just be careful, because you might lose your loot if you’re not paying attention! Overall, I’ve really enjoyed playing it and would definitely recommend giving it a try.
No funnies, unenjoyable graphics and unlikable gameplay mechanics, not for me. Wouldn't recommend even to my enemies. Please stay away, wouldn't play even with hourly wage.
BUY THIS GAME!!! -The President
A party‑based extraction RPG loaded with new abilities, fresh squad synergies, & tough real‑time challenges. I had fun with this :)
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Where this game's players are, estimated from review languages.
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