
skelets is a local multiplayer skeleton brawler: fight skeletons and plunder gems!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game provides you a beat to freestyle over, if you are so inclined.
overall okay. the price of this game is in offer for -50% alright.
This is barely a game.
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Skelets is a different kind of game with about an hour of content (if you count achievements as content). Both single player and multiplayer have you collecting diamonds to win. You can use a variety of weapons found to attack your opponent for their diamonds. When one side has all diamonds, the match is won. Single player has 5 maps where you play as one skeleton versus a growing number of skeletons. It goes up by one each time. Versus has the same 5 maps, but they are all 2v2. You can only play local (or remote play) versus. Some notes; There is no easy way to continue, you must go back to the main menu each time. Also pressing enter will forfeit your match.
Sokpop S09: skelets is a compact, chaotic arena brawler that perfectly encapsulates Sokpop Collective’s philosophy of small ideas executed with clarity, humor, and immediacy. As part of the collective’s ninth monthly release cycle, the game does not attempt to be expansive or mechanically dense; instead, it focuses on creating short, high-energy matches built around simple goals, physical interaction, and emergent chaos. The result is a game that feels deliberately lightweight yet surprisingly expressive when played in the right context. The core premise is straightforward: skeleton characters compete to collect and secure gems while sabotaging one another in small, destructible arenas. Matches are fast and easy to understand, making the game instantly approachable even for players unfamiliar with brawlers or competitive party games. The objective-driven design keeps the action focused, ensuring that players are always moving, digging, fighting, or stealing rather than waiting for opportunities to arise. This clarity of purpose is one of the game’s biggest strengths, as it avoids confusion and keeps momentum high from the first seconds of play. Movement and interaction form the heart of the gameplay. Skeletons can dig through terrain, reshaping the arena in real time and creating shortcuts, traps, or sudden drops that dramatically alter the flow of a match. This destructible environment adds a layer of unpredictability, as no two rounds play out exactly the same way. Tactical positioning matters, but it is constantly disrupted by collapsing ground, surprise attacks, and opportunistic gem theft, reinforcing the game’s emphasis on improvisation rather than long-term planning. Combat is intentionally loose and physical rather than precise. Weapons are simple to use and varied enough to encourage experimentation without overwhelming players with complexity. Grabbing a new weapon mid-match can instantly shift momentum, and deciding whether to fight, flee, or dig becomes a moment-to-moment decision. The mechanics are not designed for deep mastery in the traditional competitive sense; instead, they thrive on messy encounters, sudden reversals, and the kind of slapstick outcomes that generate laughter as often as victory. While the game supports solo play against AI opponents, it is clearly built with local multiplayer in mind. The energy of skelets changes dramatically when multiple players share the same space, reacting in real time to unexpected events and each other’s mistakes. In these moments, the game’s simplicity becomes an advantage, allowing players to focus on interaction rather than controls or rules. Solo play, by contrast, can feel sparse, as the AI cannot fully replicate the spontaneity and social friction that make the matches memorable. Visually, the game adopts a minimal pixel-art style that prioritizes readability and charm over detail. Skeleton characters are expressive despite their simplicity, and the environments clearly communicate what can be destroyed, traversed, or exploited. The presentation aligns well with Sokpop’s broader aesthetic identity, where rough edges and simplicity are embraced as part of the creative voice rather than seen as shortcomings. Sound effects are punchy and functional, reinforcing actions without distracting from the flow of play. Content-wise, the game is intentionally limited. A small selection of arenas, weapons, and modes keeps the experience concise, but also places a natural ceiling on long-term engagement. This is not a title designed for extended solo sessions or deep progression; it is meant to be dipped into, enjoyed intensely for short bursts, and revisited when the right group of players is present. Without that social context, the game’s charm can wear thin more quickly. In the broader context of Sokpop Collective’s catalog, skelets feels like a focused experiment rather than a standalone flagship release. It succeeds by committing fully to its narrow scope and delivering exactly what it promises: fast, messy, gem-stealing skeleton brawls in destructible arenas. Players who appreciate bite-sized indie games, local multiplayer chaos, or Sokpop’s playful design ethos will find plenty to enjoy, while those seeking depth, progression, or longevity may find it too slight. Ultimately, Sokpop S09: skelets is best understood as a social toy rather than a competitive system. Its value lies in shared moments, unexpected outcomes, and the joy of watching plans collapse along with the terrain beneath your feet. When approached with the right expectations and the right company, it delivers a lively and memorable experience that exemplifies how much fun can be packed into a very small game. Rating: 5/10
This is a game.
I've always wanted to battle for victory against others as a skeleton. Thank goodness for /skelets/ because I was able to live that dream even with some small issues. Skelets is a local multiplayer skeleton brawler made by Sokpop. Take control of a skeleton, plunder riches, hunt other skeletons with guns, explosives or rockets and try to be the first one to collect all the gems! The gameplay is simple, but they do not explain anything except the "space" action when you're near a weapon and the basic WASD movement. It took a few attempts to fully grasp all the controls, but it wasn't so fun watching the CPUs one shot me with the gun, but I couldn't do it to them. ): The only other problem I had was when the CPUs would freak out in a corner, jump around constantly or have perfect aim, but it wasn't awful. All in all, it's a decent game if you're bored and just want to hunt some diamonds, shoot other skeletons or just rush away a few minutes. You can read my review here with game stats: https://jaderexeverythingsite.wordpress.com/2022/07/15/game-review-skelets/
C'est un jeu de combat et de collecte dans un environnement destructible, sauf qu'au delà d'un certain seuil de destruction, l'environnement ne peut plus être navigué dans son entièreté, les objectifs ne peuvent plus être collectés, et la partie ne peut donc plus être terminée. Et c'est sans parler des ennemis qui sont complètement buggés, qui sont totalement perdus la moitié du temps, ou peuvent vous envoyer valser 20 mètres plus loin en un seul coup.
It's definitely good for a quick play, but I will say it gets repetitive quite quickly. I did have a lot of fun with it though! It only took me about an hour total to 100% the game, so not bad! Still had a good amount of time to it. For how much it is, I'd definitely say it's at least worth a play. I had fun while I played it. :)
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