
A 100% physics-driven skateboarding sandbox. Experiment in a world with unconstrained physics, create spots, record clips, and skate with your friends!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coming from "skate.", I found this initially to be quite difficult to adjust to the new controls, but while difficult it feels more rewarding to grind from a flip trick. It is certainly still early days, but there is amazing potential for it in the future. I'm looking forward to multiplayer being function.
Fire
Just bought the game coming from Session and I absolutely cant wait to see how far this game goes, cheers Van!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The van listens
bruh yuh +1
Great physics based system, great devs, definitely one to keep watching
amazing
From somebody who can't ride a bike, nonetheless a skateboard, this game really FEELS like i'm skateboarding from how difficult it is. But the reward of pulling off that trick or line... nothing compares to that feeling.
The game is good and I enjoy the concept. I sadly requested a refund because I was having some glitches where I would attempt a slow flipping trick or just try to revert before landing and my feet would just tornado or the board would primo and glitch a little as well. All things considered I like the game and I think it will be good on release when it's completed but right now I'm not gonna play it. Still a good game tho.
really interesting concept with promising execution, the dev really put their utmost care to make a good foundation for upcoming stuffs to not repeat the mistakes of the early leaders of skate sim genre keep in mind that it's not for everyone for sure tho. and the overall experience is much more closer to fingerboarding rather than an actual skateboarding due to the amount of control your "feet" get on your board and the lack of proper weight of the deck, although this might be intentional i mean the shape of the skateboard in this game itself looks closer to a fingerboard there are some hiccups like the flick/scoop axis being bit off and the board rotating like it's doing a barrel roll, but unlike some reviews say consistency is there for sure- you might just want to practice the same trick enough amount of times even after getting a good grip of landing it clean
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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