
Gadgeteer is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn—creating chain reactions that may even end up tearing apart the fabric of space-time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, French*, Danish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remember to check playtimes of reviews. A chunk of the positive reviews that seemingly recommend this game have less than an hour play time in it. Not very promising when someone who apparently likes a game can't even get more than a couple hours of playtime out of it. Full disclosure: I got this with a very cheap bundle. The cost of the game for me was probably a dollar, and even at that price I cant recommend it. There are a couple of pitfalls that make it very hard / unplayable for me, and I suspect it's also a contributing factor to why so many of the people reviewing this have such little played time regardless if they recommend it or not. 1: Can't use both hands to hold / manipulate objects. This is a big one. Aside from it feeling unnatural, it's quite literally a massive pain in my wrist to rotate objects this way. The repeated motion of twisting your wrist -> setting the piece down -> picking it back up and repeating "X" amount of times to turn the pieces far enough is not only slow, but gets uncomfortable / painful very quickly. 2: Lack of snapping / easy way to align things. The game points out in one of the tutorials that the physics aren't entirely consistent. That means having a tiny gap or bump in the track can potentially throw off the way your entire build works, assuming you can even build for more than 5 mins with the wrist pain. Having absolutely no other way to line up track other than using your potentially shaky hands makes building significantly less fun. You sit there wasting more time on lining every piece of track up than you do actually building / enjoying the game. 3: Very limited selection of items. People that like this genre want to build stupid crazy wacky machines. Unfortunately, the selection is very limited. Not to say you couldn't build something cool, but it would be better with a wider selection. The last update for this game was almost a year ago and the community discord seems dead. I can't recommend the game in its current state, and sadly I don't think there's much hope for an update that fixes the main 2 problems I have with it. If you want a really good marble machine game that has significantly more content / track snapping, look into Marble World. It's not VR, but it's at a lower price point, has more everything, and you can get really crazy with what you do in that game.
오큘러스 퀘스트 2 사고 처음으로 대만족한 게임. (물론 별거 안했지만 서도) 물리 엔진이 깔끔하고, 그래픽도 아주 좋다. 게임성도 직관적임.
F*ck you its awesome and i enjoy it. suck my peen i play how i wanna play and there is nothing you can do to stop me.
10/10 What a great puzzle game!!!
Calming, progressively challenging puzzle game that makes me want to make a huge Rube Goldberg machine
Симулятор машин Руба Голдберга в ВР. Медитативная штука.
Quite soothing game, finished all Puzzles in about 4 hours. Was worth it. Its like playing with dominoes but when you hit a piece and they all fall you can just reset your last action.
My friend builds dominoes for a living and he said that this felt like a regular day of work so I think that's a compliment
It's great so far. I'm at around level 40 of the 60 puzzles campaign, a little over two hours in. The puzzles aren't too difficult, don't expect The Incredible Machines type puzzles, it's definitely more about the creativity than the actual puzzles, but it's fun! I also looked at some of the machines created by the community, some of them are really inventive!
relaxing
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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