
Six Sides of the World is a puzzle videogame that takes you into an intergalactic journey through different star systems riddled with brain-racking challenges.Spatial orientation, logic and pure wit will be your weapons to go through the different cube shaped planetary systems.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 100reviews | 86% | — | $11.3K |
| $10.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
군더더기 없는 간단한 조작의 퍼즐게임. 과하게 칭찬할 요소도 없기는 하지만 그만큼 무난하게 즐길만한 퍼즐게임인듯. 퍼즐 좋아하시면 가격도 무난하고 괜찮은거 같습니다.
Amazing little puzzle game like I love them ! Pros : • Smart puzzles and mechanisms • Nice background music • More than decent graphics for a puzzle game • Kinda cheap price/time ratio Neutral : • The 'Haloween' achievement which can ONLY be obtained when it's Haloween (even if you change your system date) - don't know if it's fixed by now, bought in on Haloween sales and finished it today, so i'm not concerned about it. • Some action parts (lasers) but in the end not that hard and not that common so it's OK. There are timers too, but they actually fit well in the puzzles mechanisms (you can always trigger the same timer if you were too slow the first time). Cons : • Too short in my opinion. There are less and less levels the more Worlds you unlock...so sad :/ Last world is only 1 single easy level (not even a level, just some kind of conclusion to the story)... By adding just a few more levels they could have charged twice the price. Highly recommanded for every puzzle lover !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thou shalt not make the solution your main goal: the main goal is to enjoy the challenge itself. Embrace the puzzle.
"Six Sides of the World" is a handheld (Switch) ported low poly/minimalist block pathing puzzle game where you're presented with a cube and must rotate it around and move a little robot thingy to the exit, while flicking switches and other simple logic puzzle gimmicks. Not the worst puzzle game on Steam but also miles away from serious PC orientated puzzlers like Portal and Q.U.B.E. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. "Six Sides of the World" didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting the fourth "world", trivial to get, but less than 15 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 15 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious PC game, that only generate sales from people idling and selling the trading cards. "Six Sides of the World" has the slightly too high price of around $5 USD (You can get Portal for the same price), it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
Juego de puzzles muy muy muy bueno y eso que yo no soy nada habil en este tipo de juegos. Pero me ha gustado bastante. Tienes que ir manejando un robot por las seis caras de los cubos y usar transportadores, esquivar trampas y más cosas hasta resolver el cubo. No sé si lo terminaré porque ya se está complicando bastante pero es un buen juego. Graficas 3d y buen sonido. arte muy bueno en general.
What is Six Sides of the World ? A nice indie game with cool visuals, pretty cool soundtrack but the gameplay is where it lost me, I think the game does have a personality but its just too repetitive for its own good, it loses charm after a while, it felt a little long too with so many levels on a basic gameplay like this felt like it was overstaying its welcome, for people who like puzzle games they may like this one, its a well-made game after all I just felt that the core gameplay loop wasnt fun enough to justify the repetition for a full playthrough, I just didnt enjoy it but Im sure others will, this is more a subjective review than objective, its a cheap and nice looking game so if youre someone who is into puzzle games and plays them periodically, you may like it, but for me, I just didnt enjoy it and had to stop halfway through it because I got immensely bored but still think its a well-made game and I recommend it for indie/puzzle fans.
Bardzo interesujący pomysł na grę logiczną. Gra ma w sumie 50 poziomów, które podzielone zostały na 8 grup (dodatkowo EXTRA 5 poziomów poza główną rozgrywką -dostęp osobno z MENU). Początkowo, w pierwszej grupie, rozgrywka przebiega rozczarowująco łatwo i pomyślałam, że był to nietrafiony zakup. Lecz na drugim poziomie zaczęły pojawiać się już trudniejsze wyzwania i potem było już tylko pod górkę - co cieszy fanów gier logicznych :-) . Oprócz kombinatoryki i umiejętności koncentracji, gra w bardzo dużej mierze ćwiczy u nas pamięć. Ponieważ rozgrywka jest na powierzchni sześcianu, trzeba zapamiętywać czasami dosyć długą drogę przejścia gdyż nie widać wszystkich powierzchni naraz, a czasami skaczemy po kilku sześcianach w jednej rozgrywce. Jest też pewien wątek fabularny Sci-fi podany w krótkich tekstach, z lekka intrygujący i dość pomysłowo dopasowany do gry. Graficznie gra jest estetyczna i gra się w nią przyjemnie i bezproblemowo. Oczywiście polecam osobom lubiącym gry logiczne, ale każdy może spróbować tutaj swoich sił.
This is a really cool puzzle game. The setting in space reminds me a bit of Super Mario Galaxy, especially with the multiple cubes in a level. I was surprised by how tough this game could get. Levels started off relatively easy, and slowly added more complex elements. In the end, I would definitely recommend trying this game.
КОГДА ТВОЙ АД ЗАМЁРЗНЕТ Я НАЧНУ НАЗЫВАТЬ ЕГО РАЕМ.
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Players by region
Where this game's players are, estimated from review languages.
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